1. Motorbug Engine

    Motorbug Engine

    This is a 360° ("sonic-style") platformer engine completely written in JavaScript and HTML5 allowing you to develop this style of platforming games for the Open Web. Live Demo at: https://coderman64.github.io/motobug-engine/ features 360° Genesis-style Sonic physics. Sound effects and music...
  2. Open Surge: Play & Create

    Open Surge: Play & Create

    Open Surge is a fun 2D retro platformer inspired by old-school Sonic games. It is also a game creation system that lets you unleash your creativity! Play, create & share! Official website: opensurge2d.org About Open Surge Open Surge is two projects in one: a game and a game creation system...
  3. S

    Hedge physics revival

    This is a demo of a fan game engine im working on that ports bumper engine to a later version of unity and adds some new features. this is only a demo and the full project plus source code will either be available in December or January(depends on unity 2019.3 release), but with this demo you...
  4. Swixay

    Need a 2D Sonic engine for my fan game

    Hello I wanna start create my own Sonic fan game, but I don't know what to use as engine for the game. I research a Sonic engine for 2D Sonic game who don't need programming skill, but I don't wanna be too much limited I wanna edit sprites,hud,props and other things like that. So if you have...
  5. GoldenExp

    Ok, I might be a little lost.

    So basically, I'm planning on doing a Classic Sonic Fan Game (I'm pretty sure I'm not the first person to say that here), its safe to say that I'm the earliest phase of development as it can get, I'm just throwing ideas at the table for now. The point is that despite only having the concepts at...
  6. Pixel Enigma Engine (Release 1)

    Game Maker Studio Pixel Enigma Engine (Release 1)

    Current Status: Release 1 Features: - Basic platforming mechanics - Double jumping - Wall jumping and wall climbing - Momentum based sliding - Enemies - Infinite somersaults More features will be added as time goes on.
  7. DTheHedgehog

    Fan Game Sonic: Codename BACKSTREET

    Well, to be formal- I'm D The Hedgehog. I'm very active in a lot of places. If you remember Sonic Adventure 2 Title Prompts, I'm the guy who runs it. Since August of 2018, I've been working with Bumper Engine to create a fangame that breaks rules and boundaries of what the main fanbase seems to...
  8. Sonic Prototype

    Sonic Prototype

    MMAAAAANNNN I have learned alot from making this, first would be to never make a 3D level without a game plan going in. I spent a good chunk of time just redoing the level design until I came to this and even then, this is a really poor showing on my part and I feel bad that I wasn't able to...
  9. Zack

    Few codes, Results and fails!

    Few layers and codes This is your result! Same for this one Fail of the year!
  10. Sonic Islands (Very Early Alpha)

    Sonic Islands (Very Early Alpha)

    Sonic Islands is a (currently incredibly unpolished) attempt at creating a Sonic experience that merges the classic gameplay with elements from the Adventure and Boost games. Each Chaos Emerald provides a new ability to further expand Sonic's arsenal. (As is probably obvious, this is the most I...
  11. Tpot

    [GameMaker: Studio] Sonic MAX Engine

    Sonic MAX is an open-source Sonic engine made in GameMaker Studio. The main purpose with this engine is to be as accurate as possible to the classic Genesis games, while allowing for as much customization as possible. Sonic MAX is designed to be efficient and easy to use with many flags for...
  12. [Legacy/Deprecated] Nasziku GM Recording Tool

    Game Maker 8 [Legacy/Deprecated] Nasziku GM Recording Tool

    Used for recording input data for time-trial ghosts, or replays. (Deprecated)