Sonic Fan Games HQ is the largest resource for Sonic the Hedgehog fan gaming on the web and home to SAGE, the annual Sonic Amatuer Games Expo! We specialize in engines, sprites, music, gameplay, levels, gimmicks, the whole eight yards! Got a project you want to show off? Need some help with your game? Or maybe you just want to connect with creators and fans alike! No matter why you're here, hit that register button below to join the fun and start creating today!

  1. Hey Guest!

    We just updated our SFGHQ Rules & Guidelines. Give them a read, it might just save your life!

    Dismiss Notice
  2. Hey Guest!

    Our pals from the SHC are going to be running the Sonic Hacking Contest a little later this year, a bit after SAGE! You should totally check it out by clicking here!

    Dismiss Notice

Engine Ok, I might be a little lost.

Discussion in 'Creation Labs' started by GoldenExp, Jul 3, 2019.

  1. GoldenExp

    GoldenExp E Rank Member

    • Messages: 4
    • Likes Received: 1
    So basically, I'm planning on doing a Classic Sonic Fan Game (I'm pretty sure I'm not the first person to say that here), its safe to say that I'm the earliest phase of development as it can get, I'm just throwing ideas at the table for now. The point is that despite only having the concepts at the moment, I have one thing clear and is the mechanics, I don't want to reveal too much, but what I want to do is mess with the backgrounds for stylisitic effect and change the gameplay while playing.

    Having this in mind I wanna ask you guys for a little help. What Engine sould I use? I have been considering using Sonic Worlds or Game Maker Studio, but I am afraid those Engines will have limitations (I don't know for sure if the engine will allow me to edit and animate the backgrounds). I also considered Unity because it can allow for more freedom but according to the research I have been doing it's a little hard to get the Sonic physics right here.

    The last thing I wanna hear is that I will have to build my own engine for what I want to do, but if it's the best option for the creation of my project, so be it.
  2. PM13

    PM13 Shameless Recolor

    • Messages: 41
    • Likes Received: 29
    Well I can only vouch for Sonic MAX on Game Maker Studio (both 1 and 2.) It is possible to have some dynamic backgrounds and even change backgrounds entirely mid-stage. It does require some custom code and a little bit of tinkering, but it’s totally doable.

    Gameplay changes might be harder to implement depending on what exactly you’re attempting to do...

    But it is Game Maker. If you’re willing to get your hands dirty, you can make it do just about anything.
  3. GoldenExp

    GoldenExp E Rank Member

    • Messages: 4
    • Likes Received: 1
    I'm willing to get my hands as dirty as needed. No problem if I need to implement custom code, after all, one of the main objectives is learning game development and programming.

    Thanks for the recommendation!