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Let me be honest here. The premise of ATS Omega is the best. I love it. But the way it was executed, it's terrible.

First, the good stuff. I love the new animations. Sonic's smooth running animation is Mania-grade and I love it. I also see that some sprites were replaced. Eggman used to have Sonic 2 sprites on the original ATS and now it's properly replaced.

To be in Widescreen is welcome. I tried to make the original ATS widescreen when the source code came out but seeing how I would need to do that for every single stage and menu individually, I ended giving up. Nice to see someone has a bigger determination than me and actually made it.

The difficulty in stages is also something welcome. The original ATS was too easy and this one here tells the player to be more careful.

Now for the bad stuff, the bosses. I played only up to Cyan City and I just realized how insane the difficulty is. Horizon Heights difficulty was higher than I would have expected but I saw it as a bug. Eggman wasn't getting low enough to hit him and he would randomly get lower so I couldn't predict when I could and couldn't jump.

Sugar Splash Zone boss has no reason to exist. Act 3 is already annoying enough and there shouldn't be a boss. The original didn't. I heard this boss used to be way harder and now is easier but I played only v2 so it's still hard. The missiles pattern is completely random and you need to be lucky for the spheres to fall where you can hit them in a way that would bounce off Eggman and to the rail. With the in-game physics, this is easier said than done.

Cyan City boss act is terrible. First, the continuity error. What the FRICK is Silver Sonic doing there?! He was destroyed on Sonic 2, before the events of ATS! Doesn't make any sense for it to be there so please remove that thing. Now, the second phase is slightly harder than in the original ATS. The spikes come a little shortly after the sphere. Takes some lives to get used to but still doable. Now Phase 3... oh boy...

I wonder why the boss of the third zone must have two phases, let alone three. I would expect Phase 3 as part of a Kaizo Sonic ATS but not on a fricking remaster. First Silver Sonic, which is supposed to be destroyed. Second, Mecha Sonic which is from Sonic 3 but... passable. Now fricking BIG ARMS??? You're kidding me, right? I stopped playing there. Nearly unpredictable missile patterns, slowdowns and the feeling it is coming from Spark's Challenge Mode from Spark the Electric Jester. Doesn't make any sense for the boss of the third zone.

It only makes me sad that this game won't get further development according to the GameJolt page. It has a lot of potential. They only need to tune down the difficulty a lot on the bosses, get rid of the fricking phase 3 on Cyan City Boss Act. If it weren't for the improved graphics, the rating would have been only one star.
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Aside from running into the .dll error, the fullscreen-ing and dealing with max settings on default, i really like how this game plays! Each character has their own thing and have been inspired by other fighting games (Blaze being the most obvious), but it still had lots of original moves and animations that fit well into the movesets. Really hope this game gets finished cuz the gameplay and modeling are excellent. Very good for a demo
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My mouse doesn't work for some reason. Does anyone else have this problem?
cool game i like it this is my best sonic games downloader with gamejolt!
I mean, the title says it all for me...
Absolutely fantastic! I love the visuals, I love the music, I love absolutely everything that this game has to offer as of now. I'm also really pleased it's not a Mania mod, so I can play it with no PC version of Sonic Mania needed (because I don't have it). I know the project's been put on hold and everything, but I'm still really excited for the future of this remake. Great job!
Howdy there, big fan of the kirby series. I understand this game was intended for windows, but I was wondering about the wine support for mac. The problem I seem to be enduring is, whenever I try to play any level it will crash saying something along the lines of: "gml_script_pal_swap_set" "gml_object_oplayer_draw_o" I also understand this is still in development, but I just was wondering if there is a way around the crash using the wine application on mac.
G
Gamepro1236
oh i forgot to say i use Windows XP service pack 2
Eclipse
Eclipse
Can you give it to me as it appeared?
G
Gamepro1236
i send a pic or something?
This has pretty good potential

If it's finished with a decent amount of roster and content, refined gameplay, fixed character expressions, basic and somewhat advanced options or settings and modding capabilities once it's finished this could be the best Sonic Fighting game period.

I've been playing plenty of fighting games but i don't consider myself a person that can give the right feedback for a fighting game, thankfully i don't need to for this one in particular because most of the gameplay it's pretty good as it is, how it controls, how it feels, how the characters move and interact with eachother, almost everything it nails on the right spot which is what is making many people sharing this game.

The character roster of course could always bigger since the Sonic Franchise has a big cast tho which ones get to be picked to join in this game is left to be seen (tho this being a fangame i don't see much problem thinking who could or should be added), there could be plenty more to be added but that's where the mods comes into play.

The music choice for the stages are just fine, it kind of gets me in the mood for fighting though i could've picked other tracks for those stages but that's why i keep bringing up the mods.

The characters animations are mostly good as well, nothing much to say about it except that they fit well for the character you are playing as.

Overall it's pretty good and can be easily be much better once it's finished and even expanded by the community tho that's where we have to wait and see.

For now that's all i have to say about it since this is not finished.
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Very fun to use maker game.
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Eclipse
Eclipse
I am afraid I require more information.
W
WrenchingSquire
i followed the download instructions from the download link on the website and got the files on my computer. i then placed the game shortcut on my desktop. upon trying to open the game, i am shown a window showing what files the dream crafter is stored amongst. i click on the dream crafter icon at the top of the list, click the open button at the bottom right of the window, and it closes. the game doesnt open and i am left to repeat the process yet again.
Eclipse
Eclipse
Did you extract all of the files?
i cant even download it there is no download button SUCKS
Eclipse
Eclipse
Untrue. Look to the upper/middle right side of your screen on this page. See the sections called DOWNLOADS with the file called "DreamCrafter v0_1_3e..." in it? Download that.
S
Sonic Fan Games HQ
It is very difficult and unusual, over time you get used to it and it becomes fun. It is beautifully drawn. The gameplay is certainly interesting, not exactly slow, but not always fast, but it is not for me.
Играется гладко, весело, есть где развернуться, а самое главное - хорошо оптимизировано.
W
WarmTicFeet
What do I need to launch this?
Truly magnificent. The physics are perfect and the stages are fun too! Can't wait for more!
Engine is cool, but will it be on Android?
After playing the new version i think the bosses are nowhere near as bad as the previous versions. You can play it, since now the bosses aren't complete bullshit, but they're still not perfect. But now they don't completely ruin the game, yay.
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This was an incredible demo! Bravo!
Glad you went with the SatAM Universe; it's always refreshing to see it!

"Way Past Cool!" Points:

  • Both playable characters Sonic and Sally are a great example of gameplay variety! I found myself being able to feel comfortable speeding around as Sonic, and playing as the more steady Sally is really fun! (I think I enjoy her play style a bit more due to its gun-based combat!)
  • The UI, level aesthetic, and sprite work all work cohesively to make the project look collectively organized and visually pleasing! (In other words, nothing looks out of place.)
  • The music is especially well done; from the chip-tune rendition of SatAM's theme song to the track played in Free Territories Act 2, and everything in between!
  • Appreciated the wide range of ability options you provided the Player with in the Options Menu! A customized skill-set is a creative idea!
"Could Be Better!" Points:
  • I experienced slight slow-down in various areas of the demo, mainly in Free Territories Act 2 near the middle of the act. I replayed multiple times as both characters to see if the problem persisted, and it did. (Perhaps this is exclusive to my end, however. Take this point with a grain of salt!)
  • Perhaps give the Player the ability to access the Options Menu mid-game? Or maybe a 'Resume', 'Restart', and 'Quit/Return to Title Screen' Pause menu!
  • (Suggestion): The ability for the Player to switch inputs in the Options Menu on Sally's attack! I've always felt more comfortable using an X Button for attacks in most games.
  • (Suggestion): Maybe you could consider implementing the ability for Sally to shoot her gun while she's crouching? If Sonic can spindash, Sally could surely Shoot!
    • Alternatively, similar to Sonic's multi-directional Homing Attack (which is fantastic), perhaps the Player could influence the direction Sally's laser bullet is fired while in the air? If possible, great! If not, it's still fun regardless!
Overall: Really promising stuff, and I can't wait to see more of what you do with this project! I'll for sure be keeping an eye on it!
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PM13
PM13
I’m very happy you enjoyed it!

Consistency between all the assets was one thing I was very worried about, so it’s an encouragement to hear that you thought they meshed well.

You’re not the only person who’s had some slowdown issues in FTZ Act 2. Still trying to find out what’s going on there. (Doesn’t slow at all on my test PC which makes it so much fun to track down...)

A more extensive pause menu was actually planned, but it didn’t make it into this demo.

She can’t shoot while crouching? I thought I’d fixed that before SAGE... Thanks for bringing that to my attention.

Thank you so much for your encouragement and feedback!
i really cannot emphasize enough how much i enjoy this demo, its almost more of a full game than a demo with how many hours i put into S ranking every level.. that and the cowboy tasks brought a LOT of replayability and perfecting every single level really lets you take in how great the level design and control is.. the level design may just be my favorite aspect of the game cause it always feels fair and there always seems to be room for improvement and figuring out what would be the most optimal route for racking combos was almost like solving a puzzle, i love the whole aesthetic of pizza i adore all the art the control really the whole design theres very little flaws here that i can find asside from the few times the demo crashed on me, it really baffles me that the creator apparently had very little experience in game design before this seeing how rewarding and fun the design is, anyway i could gush about how perfect this game is forever but i just wanted to leave this review saying i am wholely excited for the full game and have been pestering everyone i know to check this demo out
Ever since playing Sonic Adventure as a kid, I've longed for a smooth 3d Sonic enginge... Sonic - Project Hero is exactly what I envisioned.

This engine is so exciting to me. Sonic Team needs to do with this what they did with Sonic Mania, and recruit the fans to make their next game; if the next 3d Sonic's engine is even close to this one, it'll be the best one yet.

I have not had more fun in a 3d sonic game, and this game doesn't even have textures, let alone levels, or even goals.... If a full game is made with this engine it will without a doubt be the best 3d Sonic game to date. Of this, I am certain.

Please keep up the amazing work!