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[Godot] A Classic Sonic Physics Framework [HedgeGodot Engine] (W.I.P)


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Jan 8, 2021
Hello! I'm working on a fan-made engine, made in Godot, a free, open-source, cross-platform engine.

There are several things I want to implement, some gimmicks, the main characters (Sonic, Tails and Knuckles), even the most recent ones (Mighty and Ray). In a year of work I barely managed to finish Sonic, I don't have many notions of how to implement certain gimmicks, and I wanted help, I'm using a design pattern called Finite State Machines, can someone help me with the development (I beg your pardon, the code is a bit messy).

My channel with some showcases:
And the github repository for who want to help me:

PS: I want to get closer to Sonic Mania gameplay or Genesis classics, I want to avoid mechanics like Sonic Worlds Shadow.
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