General Information
DEV NOTE DISCLAIMER! - Hello, quick learning phase of game-dev disclaimer, you'll likely find some rough spots and frustrating awkwardness, so head's up on that before you download! I've compiled some of the most common confusions and added a new 'Handy Gameplay Info' at the top of the booth for reference. Constructive feedback is welcome and be sure to follow the official twitter account @fangameSonicAM2 if your interested in updates post SAGE!
One final Post Sage Update on 9-23 - Details in Updates section on bottom of page. Be sure to grab the latest!
One final Post Sage Update on 9-23 - Details in Updates section on bottom of page. Be sure to grab the latest!
Bonus Handy Gameplay Info! (Common Gameplay Questions)
Gate Tallies
While Amy is quite agile and capable of clearing most of the fences if she really wants to, some of the fences have associated tally lights that are looking for a specific amount of enemies to be defeated before opening. As this is really just a tutorial stage, the choice is yours on how you want to run through it, but this type of environment cue might be handy in future levels.
Hammer Launch
Later in the game, unless you thrive on death defying jumping thrills, the hammer launch move will come in handy for hitting distance targets and buttons. The catch is unless the arrows line up on the circle, you will either completely miss the enemy or he won't go where the aiming reticle is currently pointing at launch. The aligning arrows are your main cue, but there is an audio snippet to help judge when you can't see it clearly as well.If the camera is too fidgeting, remember you can adjust the sensitivity in the pause menu!
(Now back to your originally scheduled booth opener...}
Hello, and Welcome to Round 2 of the AM2 Thing! Fight?
The Story so far: (or lack thereof). Largely inspired by the magical mystique of things that are unobtainable when we're younger. Two of those things for me were Sonic the Fighters and Sonic CD. Knew of 'em, could only play 'em in my imagination. So now for better or worse I feel motivated to try and make some sort of mashup of the two. What if 3D graphics pioneer AM2 partnered with Sega to make a super charged platformer instead of the fighter we got?Gameplay: I got distracted! Sonic stages are still coming (and Tails!), but this year you get Amy and she has a hammer. There are some indications that I may also like the ratchet and clank series. :)
Combat!
Basic Moves To Get Started: (buttons correspond to Xbox configuration)
A: Jump (No Spin, she's not Sonic, so don't try to jump on baddies unless you really just can't help yourself...)
X: Hammer!
There! That's all you need, now go be the rosy rascal you are!A: Jump (No Spin, she's not Sonic, so don't try to jump on baddies unless you really just can't help yourself...)
X: Hammer!
Really That's it?
The demo is more of an opening tutorial stage, so most of the additional moves are noted in the help tutorial modules. But if you must have it all now in the er... instruction booth there is also...
Bonus Moves!
Hold X: Hammer Spin!
RB: Guard
RB+X High Jump
RB+X While Jumping: Ground Pound.
And you'll find out eventually anyway:Hold X: Hammer Spin!
RB: Guard
RB+X High Jump
RB+X While Jumping: Ground Pound.
LT or RT: May or may not have a super smash associated with it, but still needs to be tweaked!
And that's the basics for combat! There is one more aspect that will be expanded upon in future levels though...
Stealth!
If they do happen to see you (and are able to initiate the global alarm system), you can at least open the resulting locked doors by looking for the your friendly neighborhood alarm generator and letting it become friends with your hammer...
Now go play it and let me know what you think! If your interested in the games progress, twitter account is @fangameSONICAM2!
I will DM you when the rail section is finished, as I think the last bit is worth playing! No promises on the underwear though (canonically it would be incorrect! :) ), but I did make the camera a bit more err... discreet, when I saw people having trouble with it.