General Information
View AS2R's original "High Quality" art here
AS2R has been updated to v2.1! See updates for more info!
AS2R has been updated to v2.1! See updates for more info!
I am just an average person who grew up with the original Master System version of Sonic 2. I have always loved it's unique style. Since I was a kid I have dreamed of making a Sonic fan game. So I taught myself how to animate, make sprites, and how to script - so I could make that dream come true!
Welcome to Another Sonic 2 Remake! A hand crafted re-imagining of 8 Bit Sonic 2, designed to be a prequel to 16 bit Sonic 2! Inspired by the amazing music, fan games and YouTube content created by the Sonic community and the "digitised" games of the 90's.
This project aims to:
- Honour the original game's difficulty
- Modernise the gameplay to Sonic 3&K/Mania Standards
- Re-imagine the level design & Boss fights
- Tell a story that connects it to the 16 bit games.
This demo features:
- Hand drawn and digitised art
- Brand new remixes scouted from across the Sonic Community
- Spin Dash, Peel Out, Drop Dash... And more!
- 7 complete Acts to explore!
- 5 Bosses
- Boss Rush Mode
- Time/Score Attack Mode
- Casual/No Rings Modes
This game is powered by the Open Surge engine, a free and open source learning tool!
Controls:
Keyboard:
Arrow Keys: Movement
Space Bar : Jump
Enter: Pause/Reset(Time Attack)
Esc: Exit
=: Screenshot
???: Debug Mode
Xbox One:
D-Pad: Movement
A/B/X/Y: Jump
Select: Back/Quit
Start: Pause/Reset(Time Attack)
Other Controllers:
I recommend adding this demo to your steam library and mapping the keyboard controls to your controller of choice. I received confirmation that PS4 controllers also work via DS4Windows
Known Issues that I would like to fix (but do not yet possess the knowhow):
You can reset any level if you experience any rare softlocks. Press F12 to enter debug mode then press Ctrl + R to reset the stage.
- The Barrels in Sky High Zone Act 2 do not like being drop dashed into
- Audio mixing has not been properly balanced
- Aqua lake Act 2's main gimmick is not polished, causing the water level to sometimes behave erratically.
- The game still features no save. (I am looking into it but I still do not understand)
1. Thank you. Level design flow is important to me. I will be sticking with the name AS2R as it has more layered meaning. I have been honest in the credits and said "based on the original" XD
2. Absolutely everything (barring a handful of OG opensurge sprites for effects) has been hand drawn on the ipad app procreate and then converted to sprites on a PC, including the backgrounds. I am still learning but if you could give me any art tips going forward, that would be great. Sonic's sprites clash as some of them are the original pencil & paper ones. Are there any animations in particular you really liked that I should use as a foundation?
3. I can only apologise for burning you out. I am also sorry that there is no save feature. I am making some key considerations for the final game because the last thing I want to do is upset a player