General Information
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Please report EVERY bug you may find throughout playing the game. I take bugfixing very seriously, so your support is appreciated!
Patch Notes v1.1 ///
- Fixed the dreaded discord.log file ( I'm so sorry guys this slipped right past me :c )
- Addressed numerous softlocks (hopefully)
- Fixed several Playstation-related input issues
- Added Invert Camera X and Y in Gameplay Settings
- Fixed performance issues (hopefully)
- Reworked portal levels: Story progression only requires an A rank now, and S rank will give additional avatar points for cosmetics
- Rebalanced ranks for stages
- Added crystal markers on the map for unclaimed crystals + Moved some crystals around
- Enabled stomping using Y/"R"
- Tweaked some physics
- Added button hints for map and pausing
- Cursor is now displayed when popups are on the screen (to prevent softlocks)
and more
- Addressed numerous softlocks (hopefully)
- Fixed several Playstation-related input issues
- Added Invert Camera X and Y in Gameplay Settings
- Fixed performance issues (hopefully)
- Reworked portal levels: Story progression only requires an A rank now, and S rank will give additional avatar points for cosmetics
- Rebalanced ranks for stages
- Added crystal markers on the map for unclaimed crystals + Moved some crystals around
- Enabled stomping using Y/"R"
- Tweaked some physics
- Added button hints for map and pausing
- Cursor is now displayed when popups are on the screen (to prevent softlocks)
and more
About ///
Sonic Horizons is an open-zone fangame, obviously inspired by Sonic Frontiers. Built from the ground up using the custom Blur Framework, Horizons aims to take the foundation of the open-zone formula that Frontiers established and expand on it in a different direction, focusing more on physics-based platforming/exploration, thinking outside the box, and generally forging your own path along the journey.
This game features mechanics returning from previous games, such as spindashing, dropdashing, and bouncing, and new mechanics such as the wall-dash, which allows you to magnetically stick to walls, all linked together in a big world both built specifically around this moveset and full of collectables and other interactables, such as portals and Activities, putting your skills to the absolute test in order to maximize rewards
Credits ///
strix - Project Lead, Gameplay/Framework Programmer, World Designer, UI Designer, SFX Designer, Writer, Graphics etc etc
climatrix - OST, Beta-Testing
VirtualFreeze, Rextair - Level Designer, Beta-Testing
Vintiru - Voice of Sonic, Writing Assistance, Level Design Assistance, Beta-Testing
MacPit - Additional Modeling/Texturing Assistance, Writing Assistance, Beta-Testing
CallMeDante, Freddson, jtn00b, mxshii, JayferDraw, SpaceWizardR - Feedback and/or Beta-Testing
TheBlueBlurYT - Animation rig used for the cutscenes
Josh - Technical help