After spending a lot of time in the tech demo last year, I'm glad the work on this has continued. The demo was pretty long ngl. I've enjoyed what is there nonetheless. I appreciate the effort that has been put into it, although it took time to get used to, due to the controls being very weird. Especially the spindash, that one gave me problems, since Sonic is rarely speeding up in his normal speed. The score-based rank system makes me kind of annoyed but it's just my preference. The forest itself feels kind of... narrow? I don't know, I feel like it's not as satisfying to control in, as say Kronos Island in Frontiers, which this fan-game is based on. And please add Fast Travel like Frontiers does with it's portals. I get that it's supposed to be an open-world game, that will be a breeze to go through with Sonic's speed but as long as you continue to develop the fan-game, the bigger the environment will get, to the point where Fast Travel will be needed anyway. By the way, when I've completed the portal, I accidentally hit restart and when I left after that, the progress didn't save, just something to consider.
My obvious biggest issue with this demo is the optimization. Perhaps it has been already mentioned by everyone else but the game is very strict on FPS. I had to disable almost everything and set the resolution to 720p to get a semi-playable experience. While we're on a topic of resolution, I beg to add HUD scaling. I have a bad eyesight, so it required me to get really close to my monitor to read the mission's description every time, even on 1080p. I want you to please realize not a lot of people in the world use 4K monitors to be content with this. Besides that, I can see the potential of this project and I'm hopeful it will get finished. Good luck with further development!
My obvious biggest issue with this demo is the optimization. Perhaps it has been already mentioned by everyone else but the game is very strict on FPS. I had to disable almost everything and set the resolution to 720p to get a semi-playable experience. While we're on a topic of resolution, I beg to add HUD scaling. I have a bad eyesight, so it required me to get really close to my monitor to read the mission's description every time, even on 1080p. I want you to please realize not a lot of people in the world use 4K monitors to be content with this. Besides that, I can see the potential of this project and I'm hopeful it will get finished. Good luck with further development!