SAGE 2020 - Demo Spectral Escape


Spectral Escape is a puzzle game where you have to die to escape a wild west prison. Push blocks, press buttons, collect piggies, turn into a ghost, possess animals, and get your freedom!

Poncho, world's fastest, most fearsome cowboy. He's famous throughout the entire wild west for always protecting the weak and fighting for justice against criminals! One day, however, he got framed for a crime he didn't commit. This must be pesky El Sombrero's trap! He now has to escape prison and prove his innocence, but he needs to make a big sacrifice to do so.

To finish every level, you have to find a way to reach the goal as a ghost, but be careful! Poncho cannot interact with the environment as a ghost, so you have to clear the way for him to be able to escape before he gets rid of his body. Along the way, you will encounter many obstacles, blocks, switches, conveyor belts, explosive crates, dogs, and rats! Sometimes you will even be able to possess certain animals as a ghost and use their special abilities.

This demo features 12 levels, while in the final game there will be 100 levels, with 4 distinct areas and 1 bonus chapter.




  • Mors is the lead developer of the game, who also happens to be the person writing this. He has done a majority of the programming, and game design, as well as a big chunk of levels and some of the graphics.
  • Darkonius Mavakar also designed a lot of the levels you'll see in this demo.
  • Cruise Elroy did a majority of the art in the game. Both the promotional art and most of the pixel art you see in the game is his work.
  • Catonator is responsible for sound effects and music in the game. Needless to say, he's awesome.
  • And Sharb programmed the level editor, which unfortunately isn't in this demo.


While playing, I was wondering why it was called "Spectral Escape." Then I fell on the spikes. Oh boy.

This is a neat take on the Sokoban genre. It was always satisfying to get the pig.

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