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Sonic Discovery

General Information

I made a small demo called Sonic Portals for SAGE 2020 to test the waters for game development. Now that I'm closing in on my final two years of high school, I want to start making more projects and start pushing myself to continue learning. Sonic Discovery was made using the Flicky8 framework for Game Maker Studio 1.4. Menus are pretty rough so sorry if there are any issues. The demo contains 2 acts and a boss, enjoy!

Latest reviews

This is, by far, the prettiest game on SAGE2021 I've played.
First, I'd like to say how much I love the visuals - the cute motobugs, the Limbo-like tutorial stage (which is also surpisingly fun and not tedious for a tutorial), the beautiful cityscape, the rather relatable metro sections, the charming cherry blossom trees, the winter snow in later sections and even Robotnik's machine in the final part looks great. The music is also great and the Special Stage is really unique and fun for a fangame. The level design, while a bit easy, contains a really nice mix of speed and platforming, and I had fun collecting the red rings and getting that unknown collectible in Act 1. And my favorite part are the setpieces - jumping on car trunks as a way to go up, escaping from an underground train, going from busy city buildings to cherry blossoms and having those nice birds across the entire stage, it's all so memorable and fun! My only complaint about this fangame is that the boss is rather repetitive - it has only one attack, which makes it rather easy to defeat. Otherwise, this is probably one of the best games on SAGE2021 - absolutely incredible job!
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great sonic game, quite a fun game to really get into.

-smooth gameplay
-2 banger tracks
-Hat knuckles looks epic
-running is so fast
-basically new donk city zone is a nice location
-rail grinding and boost ramps are a welcome mechanic

-could use some original tracks
-menu music + tutorial stage music is non-existent
-add a cool character select screen?
-new blue springs maybe should bounce a little higher after 2 bounces and not 6

Great job so far! see you guys next sage!
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I quite enjoyed this, very good graphics and gameplay. Very interesting seeing Sonic characters adventure through a real life city environment. I also really liked that you combined classic and modern elements.
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Really like the aesthetics and concept of this one. I love city/town themes in classic Sonic. The sprites all look good. Level design feels pretty good.

I'm not too crazy about the rails, though they were kept pretty minimal. I'm not sure how I'd improve them - I guess since they have a set speed it feels odd.

Hope to see more soon.
I really liked the demo! Only problem was the level design. It has an absolute FETISH for sending you back to a previous point in the stage or dropping you down to a point you were already at. Aside from that, I thought it was great!
This is super cool! The level design feels distinct from standard Sonic level design but in a good way, and it manages to do a city level that benefits from bright sky/tree colors to be something more than dull grays and browns everywhere. The car hood springs were super charming and the rail segments were short enough not to be bothersome Sonic Advance reminders. Just a real pleasure to check out and play through.
This shouldn't work but it does! The intro was amazingly ominous and atmospheric! The level design in the actual city level felt more like a gauntlet of platforming challenges followed by some moments of speed, but I didn't mind this in my playthrough. The challenges all felt pretty fair, if I fall, I get back up and start again. This is helped by the chill as hell atmosphere the city level has. Very creative uses of scenery turned gimmicks (car bonnet goes boing). I think the timer is broken though as it seems to go at double speed. Keep it up I anticipate any future releases!

Also, I noticed when Knuckles is stuck to a right wall, his sprite is 1 pixel off from actually touching the wall

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