General Information
This project was created on my sonic engine named "Blue Speed engine", it's a heavily modified version of Sonic infinity engine, this game is more demo than anything else to get the public's opinion on controls, bugs, Ui interface...
And especially the level design if it is good because I am more someone who creates mechanics than rather creates levels. If this one is well received there is a good chance that I will make a more ambitious game next year with this engine.
Have fun with this demo and try to get a S rank :]
Controls (Keyboard/Mouse):
W-A-S-D: Movement
LeftClick/Spacebar: Jump & Homing Attack
RightClick/Left CTRL: Crouching/Sliding
E: Spindash
Crouching/Sliding + Left Mouse : Classic Spindash
F: Fps Lock 60
Controls (Xbox Controller):
Left Analog Stick: Movement
A : Jump & Homing Attack
B : Slide
X : Spindash
B + LT/RT : Classic Spindash
Y : Fps Lock 60
And especially the level design if it is good because I am more someone who creates mechanics than rather creates levels. If this one is well received there is a good chance that I will make a more ambitious game next year with this engine.
Have fun with this demo and try to get a S rank :]
Controls (Keyboard/Mouse):
W-A-S-D: Movement
LeftClick/Spacebar: Jump & Homing Attack
RightClick/Left CTRL: Crouching/Sliding
E: Spindash
Crouching/Sliding + Left Mouse : Classic Spindash
F: Fps Lock 60
Controls (Xbox Controller):
Left Analog Stick: Movement
A : Jump & Homing Attack
B : Slide
X : Spindash
B + LT/RT : Classic Spindash
Y : Fps Lock 60
Except if you prefer the game to be called:
Sonic DEMO with a Green Hill Zone Inspired from SA2 made with Unreal Engine 4.27.2 but with Sonic controls based on Infinity Engine and with completely different level design and gimmicks.
I seriously don't see how you would want to call the game :D
Regarding the visual of the level, you don't have to be a genius to understand that the purpose of the demo it was not to be aesthetic.
Know that the game itself was created in 2 days and that the main goal of the game was people's opinion about the control of sonic and level design, not environment art.
If you could make a more constructive criticism on the objectives of this demo and not just say "At least Sonic controls ok."
that would be cool :]