General Information
A Mega Man X8 16-bit demake project, being created using Godot Engine 3.5.
Main differences:
Main differences:
- No medals, shop, retry chips or intermissions - look forward to a vanilla item hunt experience similar to X1~X3.
- Only X will be playable. Zero, Axl and the navigators will not be playable.
- Both Avalanche Yeti's and Gigabolt Man-O-War's stages are going to be reworked to play similar to Overdrive Ostrich's stage from Mega Man X2.
- The RideChaser will work similar to Mega Man X2, but is now more responsive and can be stopped at any point. It also has the damaging airdash from X4.
- Jakob Elevator will not be just an auto-scrolling elevator level and Gateway will not be just a classic boss rush.
- The Neutral Armor will not be unlocked all at once anymore - rather, the armor parts will be displayed over X's body, similar to classic games. The color of each part will fade to yellow if X is not wearing a full set.
- Ultimate Armor will not be in the game.
- Some Icarus and Hermes armor parts have been reworked slightly:
- Hermes foot parts now makes you invulnerable while dashing on the ground.
- Hermes body parts now lets you recover energy for a brief time after getting damage by destroying enemies.
- Icarus foot parts now lets you double jump and double air dash.
- Current build has the intro stage plus all eight maverick stages completed, with their respective bosses, weapons and secrets.
- The current demo has a very balanced battle totally free of any bugs as a placeholder for the final stages.
Regarding the exclusion of Zero/Axel, we should respect the creator's decision as he probably doesn't want to include them just because he doesn't want to. He's sharing something he could easily keep to himself (like the business model MMX Corrupted currently has, sadly).
So let's support the creator by reporting errors and bugs instead of demanding changes - Let's have more empathy for the community that keeps Megaman alive