General Information
- Notice -
Mega Man X8 16-bit was completed and released on Sage 2024, september 6th!
Click here for the full release!
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Mega Man X8 16-bit was completed and released on Sage 2024, september 6th!
Click here for the full release!
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A Mega Man X8 16-bit demake project, being created using Godot Engine 3.5. This demo contains up to the eight maverick bosses.
Main differences:
- No medals, shop, retry chips or intermissions - look forward to a vanilla item hunt experience similar to X1~X3.
- Only X will be playable. Zero, Axl and the navigators will not be playable.
- Both Avalanche Yeti's and Gigabolt Man-O-War's stages are going to be reworked to play similar to Overdrive Ostrich's stage from Mega Man X2.
- The RideChaser will work similar to Mega Man X2, but is now more responsive and can be stopped at any point. It also has the damaging airdash from X4.
- Jakob Elevator will not be just an auto-scrolling elevator level and Gateway will not be just a classic boss rush.
- The Neutral Armor will not be unlocked all at once anymore - rather, the armor parts will be displayed over X's body, similar to classic games. The color of each part will fade to yellow if X is not wearing a full set.
- Ultimate Armor will not be in the game.
- Some Icarus and Hermes armor parts have been reworked slightly:
- Hermes foot parts now makes you invulnerable while dashing on the ground.
- Hermes body parts now lets you recover energy for a brief time after getting damage by destroying enemies.
- Icarus foot parts now lets you double jump and double air dash.
- Current build has the intro stage plus all eight maverick stages completed, with their respective bosses, weapons and secrets.
- The current demo has a very balanced battle totally free of any bugs as a placeholder for the final stages.