General Information
INTRODUCTION
Mega Man Uprising is the first project of a group of Mega Man fans, who always dreamed about making a fangame. Being their first project they’ve decided to start small.
Uprising is a short, boss rush type game, so no sprawling levels but that doesn’t mean it is poor in content! There is still more to come as this is just a demo.
STORY
Working on his next world domination scheme, the nefarious Dr. Wily suddenly finds himself under attack by a group of unknown robots, who all seem to hold a grudge against the scientist. Sending out a distress call, will anyone respond to his pleas of help?
GAMEPLAY
You get to play as one of the three series staples Mega Man, Proto Man and Bass, each with their unique gameplay style. Select a character and use them to defeat the Recycled Masters, robots that have captured Dr. Wily. Select a capsule and you get teleported to one of the four bosses. Defeat them and gain their weapon, then you can select the next one. Your health does not get refilled after a fight. There are unlimited lives.
If you have played any Mega Man game, you should be familiar with the basic gameplay. You can move, jump, shoot and slide/dash to get some speed. All the controls can be customized in the options menu.
DEFAULT CONTROLS
Up Arrow
Down Arrow
Left Arrow
Right Arrow
Z - Dash, Accept
X - Jump, Cancel
C - Fire, holding down to charge buster
A - Previous Weapon
S - Next Weapon
Tab - Select (In game options)
Enter - Start
MEGA MAN - his gameplay is almost unchanged from the games he hails from. You can fire his buster up to 3 times until at least one of the projectiles leaves the screen.
His charged shot is the Mega Arm, introduced in Mega Man V on the Gameboy. Mega Man fires a rocket punch that returns back after it flies a certain distance. Shooting isn’t possible until the arm returns.
By pressing down and jump he slides, allowing him to move faster and avoid some attacks.
PROTO MAN - Almost the same as Mega Man, but his charged shot is a projectile that travels across the screen. He dashes a certain distance. If he stands still or dashes, he can negate damage, which causes his shield to fly off. Without the shield Proto Man takes twice the damage. The shield stays on screen for a while before it vanishes, but can be picked up before that. If it vanishes then it can be later picked up at the shop.
BASS - He lacks a charged shot, but can fire in 7 directions and his shots are faster than both Mega Man and Proto Man, but they do less damage. Can dash.
AUTO’S SHOP - after beating the first boss you will gain access to Auto’s shop. He will provide items that can be bought with bolts. You gain bolts from beating the recycled masters, but their amount depends on how well you did in the boss fight. You can retry these battles after you beat the four bosses the first time.
The available items in the demo are:
Energy Refill [100 bolts] - refills health and energy right away
E-Tank [250 bolts] - one use item that can refill health whenever.
W-Tank [200 bolts] - one use item that can refill energy whenever.