General Information
Hello! Welcome to Creature Oasis. Here you will experience a first slice containing my attempts at understanding and recreating the neat gameplay systems driving the Chao Garden from Sonic Adventure 2 using the Unreal Engine.
Features included:
- Basic Chao behavior, including face and emote-ball expressions
- Gradual evolutions, no evolutions though
- The ability to pick up/throw interactable objects
- An early work-in-progress race track editor
- Manny the Mannequin as caretaker
- Save/Load system
- 2 gardens
- A variety of debug menus for spawning objects and messing with Chao properties
The project is still in development and is missing items, actions, and features. Anyways, thanks for reading. If anyone has any suggestions and/or ideas for this project let me know!
Curious how it's made? The project's source is available on GitHub:
github.com
Features included:
- Basic Chao behavior, including face and emote-ball expressions
- Gradual evolutions, no evolutions though
- The ability to pick up/throw interactable objects
- An early work-in-progress race track editor
- Manny the Mannequin as caretaker
- Save/Load system
- 2 gardens
- A variety of debug menus for spawning objects and messing with Chao properties
The project is still in development and is missing items, actions, and features. Anyways, thanks for reading. If anyone has any suggestions and/or ideas for this project let me know!
Curious how it's made? The project's source is available on GitHub:
GitHub - Nidolgh/CreatureOasis: A creature caretaking game being developed in Unreal Engine 5
A creature caretaking game being developed in Unreal Engine 5 - GitHub - Nidolgh/CreatureOasis: A creature caretaking game being developed in Unreal Engine 5
