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SAGE 2022 - Demo Mega Man X8 16-bit (Demo3 - Outdated)

General Information

- Notice -

Mega Man X8 16-bit was completed and released on Sage 2024, september 6th!

Click here for the full release!

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A Mega Man X8 16-bit demake project, being created using Godot Engine 3.5. This demo contains up to the eight maverick bosses.

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Main differences:
  • No medals, shop, retry chips or intermissions - look forward to a vanilla item hunt experience similar to X1~X3.
  • Only X will be playable. Zero, Axl and the navigators will not be playable.
  • Both Avalanche Yeti's and Gigabolt Man-O-War's stages are going to be reworked to play similar to Overdrive Ostrich's stage from Mega Man X2.
  • The RideChaser will work similar to Mega Man X2, but is now more responsive and can be stopped at any point. It also has the damaging airdash from X4.
  • Jakob Elevator will not be just an auto-scrolling elevator level and Gateway will not be just a classic boss rush.
  • The Neutral Armor will not be unlocked all at once anymore - rather, the armor parts will be displayed over X's body, similar to classic games. The color of each part will fade to yellow if X is not wearing a full set.
  • Ultimate Armor will not be in the game.
  • Some Icarus and Hermes armor parts have been reworked slightly:
    • Hermes foot parts now makes you invulnerable while dashing on the ground.
    • Hermes body parts now lets you recover energy for a brief time after getting damage by destroying enemies.
    • Icarus foot parts now lets you double jump and double air dash.
Progress so far:
  • Current build has the intro stage plus all eight maverick stages completed, with their respective bosses, weapons and secrets.
  • The current demo has a very balanced battle totally free of any bugs as a placeholder for the final stages.

Latest reviews

I only learned about the project in the last year and I'd been following it at arm's length. Comparing it to that with the original X8. Obviously the lack of Zero or Axl is a huge net loss, but it does not hurt the game's playstyle or swagger at all. It starts off very beautiful and I thought at first, "this would be a 5/5 if it had text."

I was not disappointed moving into this release version.

There's been so much I can write about, but all I can say is the following: The liberties taken here to allow room for the X8 playstyle to breathe and be relegated to the 2D space is nothing short of phenomenal. I'd said it before and I'll say it again. Excellent work on the project.
This is really marvelous, I would love to donate to you to continue this such amazing proyect. Please keep going
I loved what I saw. I had the privilege to see Alysson making the Demake bit by bit. Specially the fountain in the Panda stage, oh my! Really awesome to see that! XD

I only found some input problems in this demo. When you try to set a button for the Xbox controller, you cannot confirm it or get out of the screen using the controller - you need to use the D key from the keyboard to do everything.

Besides that, a marvelous demake. Really want to improve my skills in this game, I played the original around 20 years ago! :P
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Comments

Hello good Morning!
first of all the game looks amazing...
but i have a big problem...
I don't know why this is specific because others do
but I get an error that won't let me open it in any way...


Your video card driver does not support any of the supported opengl versions.
Please update your drivers or if you have a very old or integrated GPU, upgrade it.

help me please
 
Esse Demake é muito bom mesmo.

Megaman X8 é o meu Megaman X favorito da Série, e essa versão (pelo menos para mim) aperfeiçoa ainda mais o jogo que já era muito bom. Ele tem alguns Bugs aqui e ali, mas em geral é um ótimo Demake que claramente é feito com carinho, mas eu queria perguntar uma coisa que, por mais que esteja escrito acima, não sei se irá se aplicar ao jogo quando (ou caso) ele for terminado.

Seguinte: A primeira coisa é que eu queria saber se realmente o jogo só vai ter o X como personagem jogável mesmo, ou se ele só tem o X como personagem jogável por enquanto, tipo, seria realmente maravilhoso se tivesse os outros dois Personagens, Axl e Zero, mas se tiver apenas o X até o final é totalmente compreensível, afinal, deve ter dado um trabalhão fazer esse Demake kkk.

E a segunda é que eu queria também saber se até o final, a Ultimate Armor não será adicionada ao jogo, que como eu disse antes, por mais triste que seja, é compreensível.

De qualquer forma, mesmo que no fim não haja nenhuma dessas duas Adições, o jogo é fenomenal e merece muito mais reconhecimento do que já tem. Estou tendo que escrever isso com os Pés, pois minhas mãos estão muito ocupadas aplaudindo o jogo.

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This Demake is really good.

Megaman X8 is my favorite Megaman It has a few bugs here and there, but overall it's a great Demake that was clearly made with care, but I wanted to ask something that, even though it's written above, I don't know if it will apply to the game when (or if) it is finished.

Next: The first thing is that I wanted to know if the game will really only have X as a playable character, or if it only has X as a playable character for now, like, it would be really wonderful if it had the other two characters, Axl and Zero, but if there's only X until the end it's totally understandable, after all, it must have been a lot of work to do this Demake lol.

And the second is that I also wanted to know if by the end, Ultimate Armor will not be added to the game, which as I said before, as sad as it is, is understandable.

In any case, even if in the end there are neither of these two Additions, the game is phenomenal and deserves much more recognition than it already has. I'm having to write this with my Feet as my hands are too busy applauding the game.


Anyway, even if there aren't these two Additions in the end, the game is phenomenal and deserves much more recognition than it already has. I'm having to write this with my Feet as my hands are too busy applauding the game.
 
It's very strange to see Mega Man X8 go back so much graphically and sonically to resemble the Super Nintendo trilogy, a trilogy that I love, but I find the graphical evolution it has had since Mega Man X4 fascinating. Despite all this, your fangame is amazing, it looks very well made and looks very beautiful, but is there room for modification in your fangame? I would love to add the sprites, effects (especially the dash) and sounds from Mega Man X4 to X6.
 
After replaying the game I can't quit saying how incredible of a fan game it is and how much enjoying it is to replay it
I'd like to add few things I've noticed
The armor parts ...the blue foot part is inferior to the red one . Because the red is so OP I'm not saying this to nerf the red but to make the blue ones more powerful in some way like I would never pick the blue ones over the red
The blue boday part is so useless actually...yeah cool idea of making your health red and can be refill but it literally last for a second and you have to shot with your normal buster to refill it I mean I rarely benefitted from it and as the foot part I would always choose the red one over it
The giga attack of the Blue armor is also inferior to the red one I feel like if you add a regeneration to the giga attack of the blue armor it would be the perfect mix and the two giga attack will be equal
Lastly I would add that I don't really know how the optic sun flower weapon works but it still look so cool LOL.
And I will repeat this is one of the best games ever like I can write two full pages of how much I like it and enjoy it
Thx very much for this incredible experience.
 
Unplayable due to extreme audio stuttering on Linux under Wine. Is there any chance of a native build or source release?
 
I gotta say, having just come across this, I think it's a great idea. I've only played the opening stage and Pandemonium's stage and just so far I've noticed two big things that jump at me. Being hit while climbing causes a huge delay in being able to grab onto the wall again. Much longer than any X game. Next huge issue I found was fighting Pandemonium himself. I noticed I was doing next to no damage to him. Not to mention you can only shoot him in the head. Fine, but 3 normal shots to take one stick of health is quite a bit low damage considering the amount of damage he can dish out. I will continue to play and see if other bosses are the same, but for now those are two glaring problems I have. Visually the game is amazing, and the soundtrack is great, though I would say some SFX volumes could be cranked up. I noticed some shots off unbreakable objects are pretty quiet. The controls are impeccable. Everything feels snappy, quick, and responsive. Really excellent there. Overall I really look forward to continuing this. Thanks for the hard work.
 
Okay, well silly question but How do you save your game? I beat the intro level and got a series of game over's in Optic Sunflower Stage. I closed out of the game from the Stage Select (Using the "X") on my window. The next day, I relaunched the game and only "Game Start" was available from the Main Menu so I had to replay the intro level again. Just want to check on this before I continue if you are expected to play in one go. Thanks.
 
The sprites are pretty fluid and I find myself getting the hang of the controls easier than I did with the original version since 2d Mega Man was in my wheelhouse back in the day. It's a shame that the shop's gone and with it my ability to make 'number go up' with my wanton destruction, but I can understand most people's eversion to what is known as 'the grind'.

Though, now that it's in sprite format, I'd think I'd be cool if you added harder versions of some of the old bosses as cameos, each with a piece of Neutral Armor U data. The bosses don't even have to be popular, just the 4 you like.
 

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AlyssonDaPaz
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