General Information
(Reminder: Version 1.0 Onwards are on the Gamejolt page. This is just the demo featured in SAGE 2022)
Sonic the Fighters Blitz is a 2D reimagining of Sonic the Fighters running on Ikemen GO. This was started as a way for me to practice animating on a more consistent basis. One year later, I'm now here, with this current build that includes all 8 original playable characters from the initial arcade release.
Outside of these 8, the bosses from the original game, Metal Sonic and Eggman, as well as plenty of brand new characters who weren't playable in the original Sonic the Fighters are planned to be added over time.
Sonic the Fighters Blitz is a 2D reimagining of Sonic the Fighters running on Ikemen GO. This was started as a way for me to practice animating on a more consistent basis. One year later, I'm now here, with this current build that includes all 8 original playable characters from the initial arcade release.
Outside of these 8, the bosses from the original game, Metal Sonic and Eggman, as well as plenty of brand new characters who weren't playable in the original Sonic the Fighters are planned to be added over time.
First off, Arcade mode got a massive overhaul in 1.0. A lot of time was spent on it over the summer, so the Arcade Mode in 1.0 will be a HUGE step up compared to what's in this demo.
Two, yeah, Dodge was nerfed in 1.0. I almost included the changes to Dodge in this demo, but never got around to it 'cause I didn't wanna risk leaving something related to Arcade mode in anyone's files.
Three, I've known about Smackdown for years, it's really fun! I don't take that much inspiration from it, though, since Blitz and Smackdown are such different games fundamentally. Blitz being mostly based on the original StF and Smackdown going the Mahvel route.
Four, I plan on basing Honey's moveset off her Fighting Vipers appearances.