An excellent engine for Sonic and friends, giving the player full control over each characters' movement style. Just a few kinks left to iron out.
I absolutely love this demo, and can't wait to see what comes next with this Engine. Project Hero definitely provides one of the most fun, engaging, and freeing Sonic experiences I've ever played, and this is only a tech demo!
The ability to control sonic completely even at high speeds is a HUGE plus. Being able to quickly turn 90 to dodge around a badnik feels super satisfying.
The added bonus of the Extreme Gears is a beautiful example of how much the devs love Sonic and his lore. the gears control so smoothly. My only critique of the gears would be that you can't switch drifting sides without exiting the drift animation (as in start drifting left and then switch sides to drift right before breaking and boosting forward). If they fixed that it would be the most smooth gear experience I've seen yet!
As far as sonic controls, the only big gripe I have with this control scheme right now is without boost pads there's very little way for Sonic to make it around the loops without spindashing. Normally running, without the ability to boost (which if they integrate boost pads would not be that big a deal) makes it very difficult to build up enough speed to make it around the loops without slowing to a halt and falling off halfway through (which is an interesting thing, considering the donut shaped piece of land works 100% of the time.) Definitely think they should at least show what a boost pad would act like in this Engine, because for faster sections of a level it would be nice to have those, although still without losing control of the character.
Besides that, I've been loving this demo to bits! You guys are doing great work, keep it up! Can't wait to see the game you guys make off this engine. ^w^