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Sonic Chaos - Turquoise Hill Demo

Average User Rating:
4.46667/5,
  • Sonic Chaos

    Sonic Chaos is a fan game and re-imagining of the 1993 Sega Game Gear and Master System platform game of the same name. Based on the current style of 2D classic Sonic games inspired by Sonic Mania, Sonic Chaos updates the 8 bit visuals of the original and adapts a play style more closely resembling the classic 16-bit games. The game has been in development for almost an entire year, of which the last 3 months was spent building a brand new engine from scratch. Sonic Chaos uses this new engine, Crimson Engine, and with it we've strived for classic Sonic gameplay accuracy.

    Updates:
    Since the initial release, even after only a few hours; we've already gotten tons of feedback and bug reports. We're so glad to see this many people enjoying the demo, and we'd like to make it the best we can!
    So even though SAGE has begun, we'll be releasing plenty of updates during the event, stay tuned!

    08/25/2018 - Update 1:
    - Icon added
    - Act 2 Boss refinements
    - Fixed Act 2 boss softlocks
    - Fixed bug where roll state is kept during act clear on act 2
    - Demo now restarts at the titlescreen upon completion instead of closing

    08/25/2018 - Update 2:
    - Various Collision issues in Act 1 and Act 2 fixed
    - Object placement issues in act 2 fixed
    - Platforms above a bottomless pit in Act 1 have been changed to stay floating
    - Fixed some pathswapping issues in both Acts

    08/29/18 - Update 3:
    - A frame cap has been implemented!
    - Act 2 background has been optimized
    - Shield fixes
    - Tails gets properly put into spring-mode when he lands on a moto-spring while flying
    - A bug where the player turns invisible in an S-Tube has been fixed
    - Ring monitors now properly give an extra life upon passing 100 rings
    - Falling platforms not being destroyed after going offscreen while falling is fixed
    - Object solidity adjustments
    - Monitor collision has been adjusted/corrected
    - A music crashing bug accidentally introduced in 1.2 has been fixed
    - Level layouts have been slightly adjusted to improve play experience and provide better direction

    Update 3 will most likely be our last update until the next demo. Thanks to everyone who played! We've got lots of work to do!
    sonic_chaos_banner.png
  • [​IMG]
    [​IMG] [​IMG]
  • A+ Start - Project Lead, Lead Designer, and Artist
    Mr. Potatobadger - Project Lead, Lead Programmer, Crimson Engine Programmer
    TheStoneBanana - Chaos Engine & Gameplay Programmer
    Michael Staple - Lead Composer & Musician
    Heraga - Lead Level Designer
    Jassbec - Level Designer
    Tpot - Additional Programming and Assistance

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Recent User Reviews

  1. Zeki-Blue
    5/5,
    "Nice Sonic Fan-Games"
  2. Gchip39
    5/5,
    "Fantastic"
    I played sonic chaos a ton back then and this just makes it feel fresh again.
    10/10, I've already completed all of my save files 100% (2 with tails, 2 with sonic). Good luck on future development!

    Some minor things I've noticed were that at the beginning of act 2, you can spindash at the very start to ride the ceiling after the first loop if you hold down but some of it isn't solid; And Tails can also fly above the boss area in the speed section boss at the end.

    Also a Peel-out, add that.
  3. Setsune
    4/5,
    "Lovely Remake!"
    Spreading some love to the often-ignored Game Gear games is always appreciated, and this does it in spades, reimagining Turquoise Hill into something grander. The new animation and spritework is excellent, and it's no wonder it could be easily mistaken for a Mania mod. The level design does get a little confusing at times, doubling back on itself, but I'm sure the kinks will be worked out with further playtesting. Excellent job!

    (2:20)

User Comments

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  1. OmegaBot890
    This was amazing! There were a few collision errors, like how in the beginning of Act 2 it'll have you randomly clip through and if you don't do anything and youre at the right speed, you'll zip right through it, but they're minor and don't exactly make the game any less fun. I hope you continue to work on this, it is great, and I'd love to see more of it!
  2. Blacker
    i found out how to noclip [​IMG]
  3. Bac
    I've come across a bug while playing through the first act and attached a screenshot of the result. I'm not entirely sure why it occurs as I've tried to replicate it and it only appears half of the time. I came across this when attempting to go up through the tunnel while not having significant speed to do so. Feel free to contact me if there are any questions.[​IMG]
    1. Mr. Potatobadger
      Fixed in the latest update!
      Mr. Potatobadger, Aug 28, 2018
      Bac likes this.
  4. Norman
    This is looking great so far! Sonic does seem a bit slow though when attempting to run up slopes. Also, is the Act 2 boss a reference to the original plot from the Chaos Manual, where the Red Emerald was taken to power Nuclear Weapons and Laser Cannons?
  5. Edward The Cat
    You'll implement Sonic's Super Peel Out, right?
    Since it's in the original game and stuff (maybe the invincibility frame could be used)
  6. segasonicfan
    oh and I LOVE the boss music...that audio sample really brings me back to Sonic CD. man, the music and graphics and out of this world.
  7. jeff surett
  8. segasonicfan
    Really incredible demo… You obviously put a lot of work into this one! I like the engine, and the graphics and music are simply astoundingly good.

    I have a couple of bug reports/recommendations for future releases… If you get the time/resources to make them:

    1) the momentum for sonic when is running "regularly" is a little slow. This game felt a lot more "sonic-y" after I got a speed power up. It could use a little bit of tweaking to be a bit faster.

    2)The hit box around sonic when he's jumping seems to be too small... For example when going through the small tunnel high up in stage 2 if you're rolling you don't actually collect the rings. You can also see this in item boxes where sonic bounces too far into them because their boxes are little smaller than they should be.

    3) please consider removing the "fade out" feature for lost rings. I absolutely hated this addition to sonic mania. It makes it so the player can't gauge when rings are going to disappear, i.e like when they used a blank in the old sonic games.

    Like I said before, this is really an awesome demo. Sonic mega mix aside, this is the best fan made sonic game I played yet! I even like it better this than sonic mania in some ways :)
  9. Death_ColdUA
    I found another problem with this game. Just few minutes ago i was recording a gameplay video about this game, to share it on youtube, and when i was playing as Tails, and got to the boss of second act, game freezes first and then crashed without any error message. It just shuts down automatically and that's all. So here you go, another problem to fix for you guys :emoji_relaxed:
  10. Waz
    My pc broke so can't play atm! Watched the YouTube vid and looks really good
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