Overview
What would a Metroidvania with Sonic the Hedgehog gameplay even be like?
That's what this prototype demo aims to answer.
Play as Ashura, and unlock abilities by exploring the map, battling guardians and opening doors!
This demo contains 1 non-linear, large map with Powerups to collect, boss guardians to fight and other small bonuses.
How fast can you complete the demo? What's the highest score you can get?
Download and let me know what you think.
I hope that this project flourishes into a full game, with an open map, no loading, and even more abilities to unlock. Mission statement: Is it possible to make a 1 Button Metroidvania with Sonic gameplay?
Seeking playtesting
Also seeking an artist up to the task of creating traditional sprites and tiles in a style fitting of a Metroidvania. I don't think my own cartoony art style is suitable.
Everything here is placeholder, except for the music. Dado Carvalho's catalogue of atmospheric remixes is perfect for this kind of game
That's what this prototype demo aims to answer.
Play as Ashura, and unlock abilities by exploring the map, battling guardians and opening doors!
This demo contains 1 non-linear, large map with Powerups to collect, boss guardians to fight and other small bonuses.
How fast can you complete the demo? What's the highest score you can get?
Download and let me know what you think.
I hope that this project flourishes into a full game, with an open map, no loading, and even more abilities to unlock. Mission statement: Is it possible to make a 1 Button Metroidvania with Sonic gameplay?
Seeking playtesting
Also seeking an artist up to the task of creating traditional sprites and tiles in a style fitting of a Metroidvania. I don't think my own cartoony art style is suitable.
Everything here is placeholder, except for the music. Dado Carvalho's catalogue of atmospheric remixes is perfect for this kind of game
Media
A guide through the new version
Updates
UPDATE 0.2.0
Early Alpha Version
- Complete revamp
- New Assets
- New Level Design
- New abilities
- Iceman Boss removed
UPDATE 0.1.3
Minor bug fix update v0.1.1:
- Added script that destroys all enemies when they are offscreen
- Changed the type of enemy spawned from Right Pipes
Early Alpha Version
- Complete revamp
- New Assets
- New Level Design
- New abilities
- Iceman Boss removed
UPDATE 0.1.3
- Fixed an issue with the roll script that caused the player to change direction on slopes when charging a spin dash
- Fixed the Results Counter. Now the High Score Feature actually works.
Adjusted the Time Bonus based on playtester routing analysis. - Placed all the tiles in a single .png in an attempt to optimize for weaker android phones
- Fixed the credits text that gets cut off
- Added missing asset credits and new playtester credits. Thanks to everybody who has played the first prototype and helped me with further polishing.
- Fixed a bug where a health box respawned.
- Fixed an issue where dying at 299 health would reset and lock your health back to 99.
- Re-arranged the sub folders for compatibility with the android version of Surge the Rabbit's mod loader.
Minor bug fix update v0.1.1:
- Added script that destroys all enemies when they are offscreen
- Changed the type of enemy spawned from Right Pipes
Credits
Developer, scripting and map design:
Just John 43
Music by:
Dado Carvalho
Additional Scripts by:
Alexandre Martins, Creator of SCfOS, Reaperplayer91, Azure Plays, Smolillia, Spectrus, CodyAsleep
Placeholder graphics sourced from:
Sonic Galaxy
Speedy The Rollerskater
Surge the Rabbit
Just John 43
Music by:
Dado Carvalho
Additional Scripts by:
Alexandre Martins, Creator of SCfOS, Reaperplayer91, Azure Plays, Smolillia, Spectrus, CodyAsleep
Placeholder graphics sourced from:
Sonic Galaxy
Speedy The Rollerskater
Surge the Rabbit