Overview
MaGMML: Episode Zero is an interquel set between the events of Make a Good Mega Man Level (MaGMML) 1 and 2, level design contests where users submitted their own Mega Man levels to be ranked by a team of judges. Unlike previous entries, Episode Zero was not the result of a contest, but rather an active collaboration: participants received feedback from a QA team and had to pass a certain quality threshold for their work to be included in the game. The result is a streamlined experience that still retains the wacky, off-the-wall humor of the series!
Play as the legendary (?) Reploid (?) Zero as he journies through over 60 different levels from 40 different creators in a unique blend of Mega Man Classic, X, Zero, and ZX! Blast through levels with the aimable Z-Buster, the trusty Z-Saber, the long-range Z-Burst, and the wildcard Blank Drive, all backed by an expanded version of the elemental chip system from the Zero series.
Featuring:
- Over 60 different quality-controlled levels from 40 different creators.
- Over 90 bosses to fight and bash your head against.
- 4 different subweapons, all upgradable via an elemental chip system like in the Zero series.
- Several differentupgrades and costumes to purchase, including the choice of either the horrible goblin Zero from the MaGMML Series or classic Zero from the Mega Man X series from the start.
- The "Z-Phone," a robust hint and advice system allowing Zero to call 6 different characters, among other secret numbers.
- A CD database inspired by Mega Man & Bass, giving background lore of both the Mega Man and MaGMML series for newcomers.
- A customizable boss rush mode, "The Ultimate Choice," with increasing rewards for higher difficulty.
- Online leaderboards to challenge yourself and compare against others' best times in each level.
- Multiple control options for ease of play.
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Updates
September 5th - Version 1.12 Update
Changes:
- Metal Man NPC moved over a tile so you can actually read the "Tier 1" sign now.
- Changed frequency at which the Out of Order bird attacks in the final autoscroller to make the section easier.
Bug Fixes:
- Implemented the GMS scheduler fix from omicronrex. Certain lag issues should be fixed as a result.
- Ice Blank Drive now goes away if you enter a teleporter / door.
- Fixed a bug where the screen would go black if you exited the jukebox menu before the fade in effect was finished.
- Fixed a frame-perfect death softlock bug with Trailing Zero in Null & Void.
- Fixed possible memory issues and other various bugs with trailing clones in general.
- Fixed that using any blank drive would stop the scrolling in Surfboard Showdown.
- Fixed a lock pool crash with Flash Man in the Mega Man 2 NETA fight.
- Fixed a bug where using up or down slashes in Ultimate Mode would allow you to use vertical transitions improperly.
- Fixed several music looping errors both with the jukebox, in Entrance Succession, and Temporal Pillar.
- Fixed the MaGMML2 boss theme not unlocking properly in the Jukebox.
- Fixed that you could skip the final Wily Bunker cutscene while still in the ready animation, sending Zero into the shadow realm.
- Actually fixed the NG+ softlock with the Golems now.
- A lot of minor visual and typo fixes.
- A few missing contributors have been added to the credits.
Changes:
- Metal Man NPC moved over a tile so you can actually read the "Tier 1" sign now.
- Changed frequency at which the Out of Order bird attacks in the final autoscroller to make the section easier.
Bug Fixes:
- Implemented the GMS scheduler fix from omicronrex. Certain lag issues should be fixed as a result.
- Ice Blank Drive now goes away if you enter a teleporter / door.
- Fixed a bug where the screen would go black if you exited the jukebox menu before the fade in effect was finished.
- Fixed a frame-perfect death softlock bug with Trailing Zero in Null & Void.
- Fixed possible memory issues and other various bugs with trailing clones in general.
- Fixed that using any blank drive would stop the scrolling in Surfboard Showdown.
- Fixed a lock pool crash with Flash Man in the Mega Man 2 NETA fight.
- Fixed a bug where using up or down slashes in Ultimate Mode would allow you to use vertical transitions improperly.
- Fixed several music looping errors both with the jukebox, in Entrance Succession, and Temporal Pillar.
- Fixed the MaGMML2 boss theme not unlocking properly in the Jukebox.
- Fixed that you could skip the final Wily Bunker cutscene while still in the ready animation, sending Zero into the shadow realm.
- Actually fixed the NG+ softlock with the Golems now.
- A lot of minor visual and typo fixes.
- A few missing contributors have been added to the credits.