this has so much potential but it feels like the game doesn't understand that. the speed is infinitely more fun than the slow platforming challenges scattered around the narrow path and the game gives you all the tools to skip everything, which is extremely fun. so, like... why don't u tap more into that? you have speed that is actually fun to acquire and not tied to a single boost button AND the control to make it so the speed is never too much to handle. it's absolutely perfect. it's what boost sonic wished it could be, yet the level design isn't interested in that at ALL. down to the enemies. you can't homing attack unless your character (not the camera, the character) is staring directly at the enemy, which are all over the place so you don't wanna do it cuz zooming with speed is more fun. but if you do homing attack, it removes all your speed. like, what? why??? the little sky island where u gotta go in circles to get all the buttons and the bob-omb battlefield-like climb were the best part of the game because gaining speed was actually useful and it felt intended. like i said earlier, it's everything boost sonic wished it could be, yet the game is too busy wanting to be a crash bandicoot/sonic adventure slow paced mix with sparsed out moments where you should actually go fast to actually tap into that. make it so you always go fast. don't make the speedy moments a reward. the speed is part of the systems, and the systems build what the game will be. please PLEASE delay this if it's actually "coming soon" this could be the "3d pizza tower" all the kids seem to be wanting yet still it's own thing. this could be so great.
also minor nitpick that u can totally ignore if u want: the way the characters are written is kinda pretentious and hurts in the "cringe receptor" part of my brain but hey this game is obviously aimed at younger demographics maybe i just dont get it