General Information
ALTERNATE DOWNLOAD
WHAT IS OUT-CLASS HUNTER?
Out-Class Hunter is a fast paced platformer that aims to bring back things like hub worlds and fast paced gameplay. It even sports a mix of retro art styles and modern lighting techniques. A simple Single Player focused title that doesn't have things like lootboxes or live game services.
The Story follows the Bounty Hunter H-14 "Winona" tasked with taking down a mysterious mercenary who has taken a biome research space station hostage. This mercenary has completely flooded the station with his deadly robots. Luckily for H-14 for every one she takes down she gets a bigger reward.
Alpha Demo
This demo is a short piece of the beginning of the game. It features 3 stages 2 regular stages and 1 boss stage. It also includes a hub exclusive to this demo. This first chapter of the game is intended to an introduction to 3D platformers of all ages. Later chapters will feature much faster paced and difficult design and enemies.
The Full version of the game will feature a much larger hub with secrets to find and areas to unlock. Many more stages and even secret stages to discover!
Features
- Fast Paced Gameplay
- First Preview Chapter of the Full Game
- 2 Normal Stages, 1 Boss Stage
- Hub Featuring a Vending Machine
- Bounty System! - You gain reward instead of points! Every robot destroyed,Boss Defeated,Stage cleared,Pickup Picked! gains you more reward! However being a bounty hunter ain't easy. Negative actions like Taking Damage, and Dying will make you lose reward and even go into debt!.
- Spend that reward! - Sometimes you'll need to pay your way to success. You can buy extra lives,health,and sometimes you can only reach certain areas with enough reward.
- Hub World! - Explore the Space Station,Spend your rewards, and Discover Secrets!*
*Hub Secrets disabled in demo
We made some major adjustments to Woodlands to help the FPS in the most recent update. If you weren't playing that build (V5 on here) you'd be getting low FPS. I would also love to get your full PC specs if you would DM them to me as it would help me a ton.
As for the death pit on the boss you don't actually "die" until you run out of lives. You teleport back to your last checkpoint. We might need to adjust the feedback to this and some boss balancing to make it more clear this is whats happening. We also plan to add a boss defeat cinematic in the future as well
Also to anyone who may read this any feedback on air control is super helpful we are always tweaking it to get it just right!