SAGE 2021 - Demo Out-Class Hunter (SAGE '21 Demo)

Overview

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WHAT IS OUT-CLASS HUNTER?

Out-Class Hunter
is a story that follows the Bounty Hunter H-14 "Winona" tasked with taking down a mysterious mercenary who has taken the biome research space station Olieribos hostage. This mercenary has completely flooded the station with his deadly robots. Luckily for H-14 for every one she takes down she gets a bigger reward.
Demo Features


  • Fast Paced Gameplay
  • First Preview Chapter of the Full Game
    • 2 Normal Stages, 1 Boss Stage
    • Hub Featuring a Vending Machine
  • Secret Indie Carts
  • New Droppable Checkpoints
  • Raytracing
  • Bounty System! - You gain reward instead of points! Every robot destroyed ,Boss Defeated ,Stage cleared ,Pickups Picked! gains you more reward! However being a bounty hunter ain't easy. Negative actions like Taking Damage, and Dying will make you lose reward and even go into debt!.
  • Spend that reward! - Sometimes you'll need to pay your way to success. You can buy extra checkpoints ,health, and sometimes you can only reach certain areas with enough reward.
  • Hub World! - Explore the Space Station,Spend your rewards, and Discover Secrets!

Media

SAGE 2021 DEMO

Raytracing
New feature added since last year's demo.

We have added Raytraced
Ambient Occlusion
Reflections
Global Illumination
Shadow








This feature requires an RTX capable video card.

Checkpoint Drop

Having trouble with a section of a stage?
Drop down a checkpoint!
They're not bottomless however
you'll need to head back to your closest Sobos Machine and buy more charges when you run out!








Alpha? Whats next?

Wait this is just an alpha? What does this mean for the state of the game? Are there any major upcoming plans? Why isn't this a beta already???

Well our plan next is to rework workflow to better optimize the game and make producing content faster. You're probably thinking "Wow these levels are kinda small" While this is partly due to the first chapter being a slow introduction to 3D platformers in general. There are some performance concerns keeping them from being huge like you'd expect from Doom or Quake engine titles.

Maps won't be the only thing reworked and optimized. There are plenty of areas to improve before we make our jump to Early Access. Yep that's right we plan to release into early access on Steam within the 12 months. At the point of Early Access the game will officially be considered Beta. We don't want to release a title into early access unless its feature complete and we are confident we can at least release new chapters on a semi consistent basis.

Want to support us on our path to Early Access?

Can't support financially? No problem! Wishlisting the game on Steam and spreading the word is a massive help!

Updates

Download and Wishlist


Known Issues

  • Settings menu gamepad support unfinished
  • Crash can occur when changing settings under certain environments
  • Terminal in Hub is unfinished and doesn't work

Credits

The Team

Design
Key Art
Cast
Comona Lewin As Dreddick​
Character Art & Animation
Music
Score
UI
VFX
???
Want to follow the development and provide feedback? join our discord
  • Like
Reactions: Ice

Latest reviews

A Slippery but Exciting Experience

Out-Class Hunter shines with polish and it's getting better with every iteration! The controls (at the moment) don't give the player enough air steering to land onto teeny tiny platforms, but when you reach high speeds and rip through areas that are better tuned for the controls (i.e. second half of the 2nd level) the game transcends into an experience rivaled by the likes of Freedom Planet and SRB2.

I think the jump could use just a but of a boost; I find myself feeling like I don't quite reach the right height to land onto platforms even just a tiny bit above me, or at least it feels like I don't get myself to the right height fast enough. Also, not being able to look down almost at all makes it a bit hard to see what's going on below. The levels are a bit on the short side, but I really like how there's multiple paths you can take!

Excited to see this game shift into the next gear and become even better. I'm really impressed with what's here, it just needs a few more adjustments needed, that's all!
  • Like
Reactions: 7hrone
Interesting take on the SRB2 style of gameplay.
The graphics are gorgeous and a lot of modelling work has been put into it, well done.

It's a really interesting idea to have a 'put your own checkpoints' kind of thing. But if either; the player forgets that feature or you [accidentally] put a checkpoint in a unescapable buggy area then what then?

It's also a little [dare i say] too fast and too slippery atm.

I know this is super early beta but I'd thought I'd report some stuff here;


bugs;

-homing attacking an enemy while you're a little under a ledge will noclip you though the floor
-frame rate drops during certain levels 'mostly entering a level'
-also this isn't a bug but during the beginning cutscene, maybe add mouth animations for your character? it could even be one frame of an open mouth.

don't let these critiques discourage ya I'm only being honest is all.
You guys did a great job so far and I look forward to seeing future progress!
  • Like
Reactions: Ice
7hrone
7hrone
Clipping through environments with the dash is a known bug. Along with a bunch of other performance issues are already been fixed or are going to be fixed as a result of some major overhauls.

Also she is thinking in her head in the beginning cutscene not talking out loud. However in other cutscenes we are planning to add better feedback for who is talking.

Keep an eye on twitter or our discord for more details. We're already working on many changes and improvements!

Comments

the game crashes with an error saying that directx 12 is not supported by my system even though dxdiag shows that i have directx 12
 

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