General Information
Badnik Framework is a development kit (engine) for easy creation of 3D and 2.5D Sonic fan games. It features:
- Momentum-based, but balanced physics inspired by Adventure titles but with modernized controls
- Basics of any game like rings, red rings, timers, menus, saving/loading, unlocking stages, loading screens, goal rings, settings
- Playable Sonic and Tails - alone or as partners
- Support for Lost World gravity
- 2D sections that can twist and turn in whatever way you want, like in Sonic Generations
- Super Sonic with boost
- Randomly generated Special Stage inspired by Sonic Mania
- Multiple types of enemies and examples of bosses
- Split-screen multiplayer, up to 4 players
- Out of box support for touchscreen input. Just build for mobile platforms and it will appear.
The demo contains 2 regular acts, 1 boss act, 7 Special Stages and a test stage.
Source code:
Source code Badnik Framework Alpha 0.1.1.7z - contains source code
Required Godot 4.3.stable.mono and Blender 3.6 (NOT 4.X!). You may need to rebuild .csxproj in the Project Settings after importing.
Demo:
Badnik Framework Alpha 0.1.1 Demo Windows.zip - Windows build of the demo game
BadnikFramework_alpha_0.1.1.apk - Android build of the demo game (Experimental, requires good phone)
- Momentum-based, but balanced physics inspired by Adventure titles but with modernized controls
- Basics of any game like rings, red rings, timers, menus, saving/loading, unlocking stages, loading screens, goal rings, settings
- Playable Sonic and Tails - alone or as partners
- Support for Lost World gravity
- 2D sections that can twist and turn in whatever way you want, like in Sonic Generations
- Super Sonic with boost
- Randomly generated Special Stage inspired by Sonic Mania
- Multiple types of enemies and examples of bosses
- Split-screen multiplayer, up to 4 players
- Out of box support for touchscreen input. Just build for mobile platforms and it will appear.
The demo contains 2 regular acts, 1 boss act, 7 Special Stages and a test stage.
Source code:
Source code Badnik Framework Alpha 0.1.1.7z - contains source code
Required Godot 4.3.stable.mono and Blender 3.6 (NOT 4.X!). You may need to rebuild .csxproj in the Project Settings after importing.
Demo:
Badnik Framework Alpha 0.1.1 Demo Windows.zip - Windows build of the demo game
BadnikFramework_alpha_0.1.1.apk - Android build of the demo game (Experimental, requires good phone)
Media
Updates
v0.1.0 - Alpha release
v0.1.1 - Upgrade to Godot 4.3, change boss arena, improved boost, added drift and quick step, fixed import issues, other minor fixes
v0.1.1 - Upgrade to Godot 4.3, change boss arena, improved boost, added drift and quick step, fixed import issues, other minor fixes
Credits
- Gnidel - this framework
- Sega, Sonic Team: Everything Sonic related, music from Yakuza
- NiseSonic font by ActSelect
- Vipnagorgialla font by Typodermic Fonts
- Godot https://godotengine.org/
- Godot Jolt https://github.com/godot-jolt/godot-jolt
- Sega, Sonic Team: Everything Sonic related, music from Yakuza
- NiseSonic font by ActSelect
- Vipnagorgialla font by Typodermic Fonts
- Godot https://godotengine.org/
- Godot Jolt https://github.com/godot-jolt/godot-jolt