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SAGE 2023 - Demo Acceleration of SUGURI Y-Edition (SAGE '23 Demo)

General Information

Acceleration of SUGURI Y-Edition
A shmup/fighting game hybrid based off of orange_juice's SUGURI series


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This is a fast paced, action packed fighting game! Players fly around the arena trying to shoot each other down, slash through the other's defenses, and build up hyper meter, all while dodging their opponent's oncoming fire.
Acceleration of SUGURI Y-Edition is a remake of Acceleration of SUGURI. The speed has been cranked up, gameplay and visuals have been polished, along with a more balanced cast and rollback netcode!

Gameplay
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The primary method of movement is dashing, which costs heat in exchange for speed. Both players use their arsenal of weapons and meter they build to try and defeat each other, while trying to maintain a good balance between speed and heat.


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Some weapons shoot beam projectiles, which can be safely passed through while dashing!
Some weapons shoot ballistic projectiles, which can't be dashed through, but can be destroyed with beams!
Other weapons don't shoot either beam or ballistic projectiles. This means they can't be dashed through or destroyed, and instead must be dodged.
Most weapons also cost one of two types of ammo to use. Ammo is displayed as two halves of a circle around the player.

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Heat comes in when a player takes damage: The higher the player's heat, the more damage they will take! Ballistics are an exception to this rule. (Said rule being: damage is multiplied by heat, except when it is below 100%)

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Attacking, taking damage, and dashing around projectiles will all build up hyper meter (up to 3 charges). One full bar of meter can be spent on hyper attacks! Hyper attacks can be very strong or useful for extending combos. Hyper attacks will also cast a shield around the player, for a duration of time depending on the attack.

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Its also possible to spend meter on shields. Normal shields cost half a bar of meter to use, and protect the player for a short time. While in hitstun, its possible to spend an entire bar of meter to instead cast a gold shield, canceling hitstun entirely!
Its also possible to break shields. While a shield still has an inner red circle, using a normal shield while inside your opponent's shield will cause it to break, leaving them vulnerable!

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One extra tip, since there isn't an in-game tutorial yet: Hitstun and attack endlag can be canceled early by dashing! You can't do this instantly, but you can always exit endlag earlier than otherwise possible by dashing. (You'll see CANCEL text appear if you did it right!)

Playable characters
Suguri
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One of the more well rounded characters, Suguri has tools useful for both aggressive and defensive playstyles! Her most potent tool is her sword arrow, a large, non-dashable projectile that travels further with Suguri's momentum.

Saki
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Once she gets a good combo going, Saki can really dish out the damage! She spends much of her time fishing for those hits, but her interactions are often explosive. Especially with Sunshine Bell and tambourines, her opponents need to be weary of her presence.

Kae
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Extremely quick, zippy, and hard hitting, but also extremely prone to building up heat. This makes her a bit of a glass cannon who favors overwhelming her opponent. No other character can match her maximum dash speed!... When she heats up as much as possible...

Kyoko
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Heavily focused on defense, Kyoko wants to lure her opponents towards her crystals to rack up damage! She has many tools which can help keep aggressors at bay if used correctly. She'll need to use them, since her speed is very low.

Hime
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While she mainly has tools useful for defense, Hime's attacks can hit extremely hard! However, she can't do much to clear ballistics, and must usually dodge them. She can be very dangerous to approach!

Sora
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Similar to Suguri, but far more aggressive. Sora's sword is quick and can deal extreme damage! She's a bit less versatile at range, but her high speed lets her close the gap.

(The current version is still in development, and some characters not listed here haven't been implemented yet)


Available game modes

(All game modes can be played online)
  • Standard 1v1 VS
  • Free For All (Up to 4 players)
  • Team VS (Requires 4 players)

Note
Since this game is a remake of Acceleration of SUGURI, many assets from that game are used. You'll need to own a copy of the original game in order to play this remake. Its recommended that the Steam version be used, as it has higher quality music files. If you don't own the game, you can still play using the demo version, though only content from the demo will be usable.

If you want to find people to play with or discuss the game, there's a discord server! https://discord.gg/jXdW9b2AGN

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