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Game Sonic GT - Finished Development

AmethystRocket

Press Start Screen
Jan 15, 2024
1
0
6
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I don't know how to make a new post yet so I'm just gonna reply to this. I'm trying to play Sonic GT, but the problem is every time I enter a level, the camera will not stop spinning right around me. is there anything I can do? maybe a setting I'm missing? I'm using keyboard and mouse if that helps.
 

BlazeHedgehog

Green Hill Zone
Aug 13, 2017
17
19
18
blazehedgehog.tumblr.com
I don't know how to make a new post yet so I'm just gonna reply to this. I'm trying to play Sonic GT, but the problem is every time I enter a level, the camera will not stop spinning right around me. is there anything I can do? maybe a setting I'm missing? I'm using keyboard and mouse if that helps.
This happens when it's detecting some kind of controller input. It's a general issue with older Unity games. Even if you're using keyboard and mouse, do you have any other input devices connected? Try disconnecting them first.
 

shirou42

Green Hill Zone
Mar 16, 2024
1
0
22
42

SONIC GT IS FINISHED YOU CAN PLAY HERE: Sonic GT SHOWCASE.

---- Original -----​
View attachment 2486
Sonic Grand Tour Fan Game
Demo Release April 1º!


Hello! My name is Gabriel Gonzalez (a.k.a Greedy), I always loved the Sonic franchise , it was my first game way back in the days of the Master System with Sonic 1, and later Mega Drive Sonic 1 and 2, Later would return into the series on ADV 1 and 2.While I love the earlier 3D games from Sonic, I always felt that some part of the Genesis stile game was lost during the transition to 3D, both in level design and in game-play.

This project is made as an idea and an experiment of carrying over momentum based platforming into a 3D environment, the level design is made in a way that making a mistake will not force you to restart the level because you lost a life or because you cannot progress any further, every path , ring, enemy, slope (even rocks!) is a possible exploit that you can use to your advantage.

The Move-set for the game is quite big, but mostly optional. you can get from the start to finish by using only jumps and the homing attack, that being said, the tools at your disposal:
Jump/Homing attack/Jump Dash:
( A, Keyb Space, left mouse)
Homing attacks and Jump dashes will not force you into a halt, they will remove 5% of your total speed.
Hitting a target will sen you flying with most of your speed intact, but the direction upwards will depend on your angle of attack. Jump Dash can be hold for extra length and control.

Roll:
(R1, left Ctrl)
Roll is exaclty the same you would expect to be on a 16bit era game, it amplifies your speed and kill enemies on it's path. Keep in mind that while in the air you can always press R1 to curl into a ball if necessary.

Spin dash
( B , keyb Left Shift , right mouse )
Good Ol' Spin dash, can be charged on slopes, but not on walls.

Bounce :
On Air( B , keyb Left Shift , right mouse )
Bounce will send you flying straight into the ground, you can exploit this movement on slopes to get extra speed or change direction in a dime.

Stomp:
On Air( X , Keyb E )
Much like the bounce this move will Send you flying downwards , but instead of bouncing this move will completely stop your move, this can be used for precision landing and hard platforming.

Drop Dash:
On Air( R1 , keyb left ctrl )
The move from Mania's Sonic is also present, while weaker than the Spin dash, this can be used to keep you speed high into tricky sessions .Keep in mind that while in the air you can always press R1 to curl into a ball if necessary.

Light dash:
( Y , keyb F)
The light dash can be used on any ring thought the stage, it will always make you go faster than your old speed (it caps at 190m/s).

This demo contains the release of the Hill Top Zone which will be 1 of 3 levels intended for this project.
There are 4 missions and a Time attack mode at your disposal.

Download : https://sonicfangameshq.com/forums/showcase/sonic-grand-tour-fan-game-demo-1.270/

ScreenShots:
View attachment 2487View attachment 2488View attachment 2489View attachment 2490

Current Team:
Gabriel Gonzalez
Everything :)
http://www.youtube.com/c/GreedyRaider


Special Thanks to :

SuperSonic68 Creator of the Bumper Engine which was used as base for this project.

My friends at discord that always there to help and give opinions and advice:
@blealolealoleal @BoostedBandCamp @Hyperlink654
@This is a bit...Sketchy @gabrixter @infinite @Emerald
@Sir Draws

The amazing Sonic Community of Fans and Developers :)

Edit : This thread was renamed , Sonic GT was prior Called HILL TOP ZONE BUMPER ENGINE Project :)
Cant wait