Overview
Virtua Sonic is a virtual reality experience where you become the iconic hedgehog, traversing original Zones, defeating enemies, collecting rings and, of course, using the terrain to your advantage to achieve high speeds.
Virtua Sonic features an all-new story, sure to tickle long-time fans of the series.
This project's goal is to push the boundaries of what sorts of experiences are capable in virtual reality, showcasing the potential of the medium as it pertains to high-speed action games.
This experience is compatible with all SteamVR-compatible headsets:
- HTC Vive
- Vive Cosmos
- Valve Index
- Oculus Rift
- Oculus Rift S
- Oculus Quest (Through Oculus Link only)
- Windows Mixed Reality
- Pico Neo 2 (Through Streaming Assistant only)
- Windows 7/10 PC
- GTX 1070 or equivalent GPU
- Core i5-4690 or equivalent CPU
- 8 GB RAM
Media
Updates
UPDATE 0.0: Stay tuned for the actual upload, appearing some time between now and the SAGE Expo!
UPDATE 0.9: Initial upload complete! This build features:
UPDATE 1.1:
UPDATE 0.9: Initial upload complete! This build features:
- The opening cut-scene
- The tutorial level, Violet Vista Zone
- The Time Attack mode for Violet Vista Zone.
UPDATE 1.1:
- Updated Main Menu to include an Exit button, positioned behind the player.
- Updated Violet Vista Zone tutorials to be more obvious, reducing likelihood of players missing important information.
- Included tutorial for activating the Pause menu
- Changed Oculus Touch controls to place the Pause button on the Y and B buttons.
- Boss's goal is now easier to reach once the boss is defeated.
- Fixed a bug where the Boss's track will not loop properly if the player jumps into the trigger.
- Added the Camera Flip ability, allowing users to flip their view 180 degrees. This will assist in mitigating orientation issues
- Minor bug fixes
- Adjusted Camera Turn to now turn 30 degrees each time
- Adjusted Camera Turn to no longer fade to black
- Adjusted mid-level cutscene in Sakura Sanctuary
- Added an extra wall in Sakura Sanctuary to keep players from back-tracking into a secret area by accident and getting confused.
- Added extra platform in Violet Vista's jumping tutorial to make each jump lower, reducing difficulty
- Fixed a bug with the Zone Complete results' score counter
Credits
Development
Director
Danny Coyle (SuperSonic68)
Programming
Danny Coyle (SuperSonic68)
Level Design
Danny Coyle (SuperSonic68)
Sonic GT Code Base
Gabriel (NotSoGreedy)
HedgePhysics Code Base
Felipe Ribeiro Daneluz (LakeFeperd)
Beta Testing
Timothy Taylor
Max Henderson (LandyRS)
3D Asset Modeling
DSR
Gabriel (NotSoGreedy)
Danny Coyle (SuperSonic68)
Other assets purchased and obtained through the Unity Asset Store
Story
Written by
Danny Coyle (SuperSonic68)
Editor
Timothy Taylor
Voice Actor Talent
Sonic the Hedgehog
Max Henderson (LandyRS)
Miles "Tails" Prower
Skylar Autobee
Cream the Rabbit
Skylar Autobee
Doctor Eggman
Zach Meyer (DonkeyDude)
Director
Danny Coyle (SuperSonic68)
Programming
Danny Coyle (SuperSonic68)
Level Design
Danny Coyle (SuperSonic68)
Sonic GT Code Base
Gabriel (NotSoGreedy)
HedgePhysics Code Base
Felipe Ribeiro Daneluz (LakeFeperd)
Beta Testing
Timothy Taylor
Max Henderson (LandyRS)
3D Asset Modeling
DSR
Gabriel (NotSoGreedy)
Danny Coyle (SuperSonic68)
Other assets purchased and obtained through the Unity Asset Store
Story
Written by
Danny Coyle (SuperSonic68)
Editor
Timothy Taylor
Voice Actor Talent
Sonic the Hedgehog
Max Henderson (LandyRS)
Miles "Tails" Prower
Skylar Autobee
Cream the Rabbit
Skylar Autobee
Doctor Eggman
Zach Meyer (DonkeyDude)