SPOILERS: I never played the original Sonic Triple Trouble so please assure that this is a game review in my own opinions.
For some time, I thought the original Genesis trilogy ended and moved on to their own creation in 3D games but what if there was one more Genesis game that made it so acclaimed to end off with it, well that's the title right here and I'm super eager to play this game and give my thoughts about it.
Story:
Probably the interesting that about it is that it takes place after Sonic & Knuckles where Sonic and Tails landed on a strange island that Dr. Robotnik has landed and attempt to stop him only to be knocked out by him. Suddenly, a mysterious person took all 6 emeralds (except one who is stolen by Eggman), and now Sonic and Tails set out their goals to stop the mysterious weasel, a robotic egg-shaped genius, and you know the rest of their goal.
Gameplay:
Probably the best thing about this game is the gameplay in general. Two zones including Great Turquoise and Meta Junglira that have new enemies and gimmicks such as pulley things, bouncing leaves, twirling branches similar to the Mushroom Hill Zone version. Shield monitors are returning with the inclusion of Homing Shield which functions similar to the Sonic 3D Blast.
The most interesting mechanic is the inclusion to switch as Sonic or Tails similar to Sonic Heroes with the shield monitors also affects this. Like Sonic 3 & Knuckles, there are giant rings that are hidden from the areas that can access them. Upon access, they will greet you with a race against Fang the Sniper to collect the Chaos Emerald. This is simple yet challenging to compete and this is the only special stage apparently. Oh yeah, Bonus Stage appears and it seems to take inspiration to the Slot Machine bonus stage from S3&K with only the exception is that you can do it at the cost of 3 tokens.
My only complaint is the missing Insta-Shield move but that's really all to it.
Presentation:
Now, to be honest, this was only the fangame that I knew that stays faithful to the original Genesis hardware to its 4:3 aspect ratio to the select zone screen and to the UI as a whole. To be honest I thought the 4:3 aspect ratio is pretty meh to me but it feels good to play it really. The sprites are really just the same as Genesis counterpart on another whole level with some goods bits and the other bits. The music especially is faithful to the original with drums and tunes combine really well.
Conclusion:
In conclusion, this fangame feels and plays well with the Genesis (even though I didn't own one but someone did) and that this game is truly an alternative Sonic 4 that sets upon a good example of how to make a Sonic genesis title.