General Information
Sonic Blast Next was started around 2-3 years ago, most of it had to be put on hold to develop the frame work (Sonic Worlds Next)
This projects aim is to be a showcase of what you can do with that framework using Godots features, for Christmas SAGE I'm presenting a single level demo as that's all I had time since finishing Worlds next to clean up, play as either Sonic or Knuckles and make it through the level as fast as you can in this Sega Saturn inspired game.
Sonic Blast Next is a re-imagining of what Sonic Blast would have looked like if it were created for hardware that could actually handle the 3D pre-rendered graphics (or if 3D blast was 2D)
Mixing in new and old, Sonic's new move the jump dash, functions like a double jump but you can charge up a spin dash to make Sonic blast off when he touches the ground!
This projects aim is to be a showcase of what you can do with that framework using Godots features, for Christmas SAGE I'm presenting a single level demo as that's all I had time since finishing Worlds next to clean up, play as either Sonic or Knuckles and make it through the level as fast as you can in this Sega Saturn inspired game.
Sonic Blast Next is a re-imagining of what Sonic Blast would have looked like if it were created for hardware that could actually handle the 3D pre-rendered graphics (or if 3D blast was 2D)
Mixing in new and old, Sonic's new move the jump dash, functions like a double jump but you can charge up a spin dash to make Sonic blast off when he touches the ground!
cool