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SAGE 2022 - Demo Shield Cat - SAGE 2022

General Information


This download is for archival purposes only, and is not the newest version. For a more recent build, please download on Steam or Itch. Thank you!

Download and Wishlist on Steam!

▶▶▶Click here to visit the Steam page!◀◀◀




Shield Cat - The Game!

Shield Cat is a game starring Lance the otter, a mail courier for the Cat Kingdom. One day, he wakes up to find that his partner Parker has gone missing. What’s worse, dark magic is appearing everywhere! The kingdom is in chaos, King King Cat the Cat is missing, and Lance’s friends seem to be responsible. Lance will need all the help he can get on his adventure to save his partner, his friends, and maybe the Cat Kingdom.


Explore, Collect, and Upgrade!
There are tons of collectibles and secrets in the Cat Kingdom! Throughout your quest you’ll find many abilities to make you stronger and allow you to access new areas and secrets. A detailed map screen will help you keep track of your progress, where you’ve been, and where you need to go. Can you find all the hidden collectibles across the land? You may even stumble into areas before you’re supposed to be there…



  • Beautiful pixel art reminiscent of the 16 and 32bit games of old, with plenty of modern enhancements.​
  • Numerous upgrades and abilities to find and increase your power with, as well as gain access to new areas you couldn’t before.​
  • Passive abilities that grant you bonuses and new moves just for having them.​
  • Mysterious puzzles all across the world. You’ll need to keep your wits about you for them!​
  • Tons of different collectibles to find all over the Cat Kingdom.​
  • Several areas to explore, from the depths of the Lignum Woods, to the tallest heights of Mt. Bophades.​
  • A detailed map system that keeps track of your progress in each area, how many collectibles you still need to find, and more.​
  • Secret areas all over the Cat Kingdom to be found by only the most cunning players.​
  • A large cast of humorous and interesting characters to meet and interact with.​

And much more...

  • A number of retro filters to take you back to the past.​
  • Plenty of accessibility options to make it easier for everyone to play.​
  • Full Keyboard, Mouse, and Gamepad support, as well as full action rebinding - Play however you like!​
  • A notes system that allows you to review recent dialogue, in case you missed something.​
  • Various difficulty settings for the most casual of players, to the toughest players around.​
  • Lots of speedrun options for the fastest of players.​
  • Different customization options to tune the game to the way you’d like to play it.​
  • Please see the Features page of the website for more information!

Thank you!
If you like the game, please feel free to wishlist it on Steam, or consider supporting on Patreon!

System Requirements
  • Windows: Requires Windows 10 or above. May not work in older versions.
  • Linux: Should work in most major distros
  • Graphics: Requires support for Shader Model 3. Should run on a wide range of hardware, but newer graphics cards are recommended to use optional post-processing effects.
  • Processor: Pretty much any modern processor should work.

If the Linux version of the game wont run, you may need to mark the AppImage file as executable.

Latest reviews

Even tho the game is very short, I should state it is extremely good for what it is, the creator really overdid it.
The gameplay is very fluid and fast paced, while the combat is simple is very sastifying, and really every enemy is its own unique beast, not to mention it adds simple but clever puzzle elements.
The graphics and music are both gorgeous, the first one having very pretty and varied stages with very naturalistic colors, and with glow effects that actually don't interrupt the gameplay, the music is quite relaxing and fitting for every environment, I loved every second of it.
And the writing of course is quite funny with some serious moments here and there to contrast, all of them are well done.
One thing of notoriety is that the second boss is definitively a spike in difficulty compared to the first one, but it's not too bad once you get used to its pattern.
I don't have much to say, really I don't have any real complains, it's a competent action RPG, so good job on this one.
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Reeaally nice! Visually super gooood, gameplay is also nice! Some areas kiiinda look the same, like one forest segment looks the same as another, but nothing too bad by any means.

I kiiinda wish the game had some sort of speed setting, maybe many others do enjoy the current speed buuut I kinda kept wishing it ran at like 80-90% of what it is now, especially battles with many enemies were a bit chaotic due to fast pace and it was kiiinda difficult to follow what was going on then. Some of the platforming bits (spinning/flying to a small platform) were also a tad tricky at first, buuut I did figure that out pretty fast. Oh, and the minecart minigame thing also sufferent a touch from the speed, me and a pal I was playing the demo with also found some glitches there hah, whenever we failed a gap jump and were about to fall down we could just mash the jump button to glitchily get back up on track.

Aaalso, I do wish I could just hold down the spin button to keeep spinning, maybe an option for that? Ooor a passive upgrade one could buy, maybe with a small nerf to damage if need be? I might've just missed one if there's one, but yeah my point being that needing to mash to keep spinning was a bit ehhh. Maybe some enemies could have a shield or something that takes you out of spinning and gives you a short cooldown for when you can spin again?

Anyway, regardless of my lil gripes (which stand out only cos everything else is so amazing hah) I'm deeefinitely looking forward to the full game!
Ah, thank you for playing the game! I'm glad you had fun! Now to respond to your comments here:

On the topic of speed, there's an option in the accessibility menu which allows you to make the game run at half speed. Because of the way the game is programmed (and because it was made in Gamemaker) I can't really do speeds as precise as 80 or 90% like they do in Celeste, but that should help with trickier bits.

On the subject of the Minecart Minigame, yea there's quite a few bugs in that, but I had already spent a bunch of time on it and had to prioritize getting the demo done. They're all things I'm hoping to iron out later.


In regard to the hold to spin, this option is also available in the Accessibility menu. When enabled, you don't have to mash the button. However, it can also make the platforming a bit trickier, because holding the button for too long can cause Lance to spin when you don't want him to (which is why it's not enabled by default.)

Thank you for checking out my game and giving me this feedback!

edit: I forgot to mention, I was also going to make an easier stage for the Minecart challenge and have the existing one as the more advanced stage, but I didn't have time unfortunately.


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