Even tho the game is very short, I should state it is extremely good for what it is, the creator really overdid it.
The gameplay is very fluid and fast paced, while the combat is simple is very sastifying, and really every enemy is its own unique beast, not to mention it adds simple but clever puzzle elements.
The graphics and music are both gorgeous, the first one having very pretty and varied stages with very naturalistic colors, and with glow effects that actually don't interrupt the gameplay, the music is quite relaxing and fitting for every environment, I loved every second of it.
And the writing of course is quite funny with some serious moments here and there to contrast, all of them are well done.
One thing of notoriety is that the second boss is definitively a spike in difficulty compared to the first one, but it's not too bad once you get used to its pattern.
I don't have much to say, really I don't have any real complains, it's a competent action RPG, so good job on this one.
The gameplay is very fluid and fast paced, while the combat is simple is very sastifying, and really every enemy is its own unique beast, not to mention it adds simple but clever puzzle elements.
The graphics and music are both gorgeous, the first one having very pretty and varied stages with very naturalistic colors, and with glow effects that actually don't interrupt the gameplay, the music is quite relaxing and fitting for every environment, I loved every second of it.
And the writing of course is quite funny with some serious moments here and there to contrast, all of them are well done.
One thing of notoriety is that the second boss is definitively a spike in difficulty compared to the first one, but it's not too bad once you get used to its pattern.
I don't have much to say, really I don't have any real complains, it's a competent action RPG, so good job on this one.
On the topic of speed, there's an option in the accessibility menu which allows you to make the game run at half speed. Because of the way the game is programmed (and because it was made in Gamemaker) I can't really do speeds as precise as 80 or 90% like they do in Celeste, but that should help with trickier bits.
On the subject of the Minecart Minigame, yea there's quite a few bugs in that, but I had already spent a bunch of time on it and had to prioritize getting the demo done. They're all things I'm hoping to iron out later.
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