I really love the overall aesthetic of the game, all those clowns look great ! But as much as I like them, I'd say that, strangely enough, they look a little too good for your average mob and look too similar. It kinda takes away from the more important ones (the bosses) who don't immediately look more important than the other ones (they look pretty much the same at first glance, same size, same body-type, etc.).
The gameplay is alright, movment feels good and look good, but our attacks are really lacking in terms of impact. The lore with the parchemin felt a bit unnecessary, the world doesn't seem appealing enough for it to matter and mixing it with the NPC dialogs seem a bit off.
I really liked the last boss despite the difficulty spike that it was. It was intense and really rewarding but I feel like it could be even better with proper feedback for our attacks. I love the sound design, and overall this game isn't lacking in terms of style, it looks and feels unique, and is overall still pretty fun ! This game definitely has potential and I'd be happy to see more of it.
The gameplay is alright, movment feels good and look good, but our attacks are really lacking in terms of impact. The lore with the parchemin felt a bit unnecessary, the world doesn't seem appealing enough for it to matter and mixing it with the NPC dialogs seem a bit off.
I really liked the last boss despite the difficulty spike that it was. It was intense and really rewarding but I feel like it could be even better with proper feedback for our attacks. I love the sound design, and overall this game isn't lacking in terms of style, it looks and feels unique, and is overall still pretty fun ! This game definitely has potential and I'd be happy to see more of it.
We'll try to keep improving the project and make things feel more cohesive and fitting with future updates, hopefully addressing the details you have noted.
Your feedback is very much appreciated and we are glad you had a good time with the demo overall!
Once again, thank you!