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Crash N. Tense - Demo 2

Average User Rating:
4.63636/5,
  • [​IMG]
    Demo 2 - Test levels and Coco
    Demo 1 can be found here (click!)!

    Click here to download Demo 2!

    The progress keeps rolling! A 2D fangame of Crash Bandicoot series, inspired by the original Playstation 1 Crash games while gameplay-wise closer to the Gameboy Crash games. While not as pretty as the first demo, this one is all about showing new gameplay elements, testing how things work, and just overall seeing how the game runs. Coco, the new playable character with her mini-kart sidescroller levels, is playble for the first time in this demo! The (test) levels here will be scrapped after this demo. Please enjoy the demo! And please let us know of any glitches or bugs!

    1upnew.png

    Windows .exe
    Single player
    Platformer, slow and fast stages
    3 completed test stages with a bonus stage to unlock!
    Some custom music, alot of placeholder stuff
    Xbox and PS4 controller support

    There's a chance PS4 controller won't work as intended, if this is the case please let me know and use alternative methods to play with those controllers
    Keyboard layout choices!

    akuuka.png

    NEW DEFAULT KEYBOARD CONTROLS:

    Space - Jump
    D - Spin
    S - Crouch when idle, slide while moving, body slam when mid-air
    A - Show HUD when standing still, run faster while moving
    Enter/ESC - Pause
    You can change the layout from the Main Menu or from the Pause Menu​
    1upnew.png akuuka.png 1upcoco.png vlcsnap-2018-08-17-21h50m47s6.png vlcsnap-2018-08-18-17h35m11s21.png vlcsnap-2018-08-18-17h35m43s114.png vlcsnap-2018-08-18-17h42m30s96.png vlcsnap-2018-08-18-17h43m28s154.png vlcsnap-2018-08-18-17h44m10s40.png vlcsnap-2018-08-18-17h44m41s83.png vlcsnap-2018-08-18-17h45m13s180.png vlcsnap-2018-08-18-17h45m45s231.png




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  • Patchnotes for this demo during SAGE:
    Before public release:

    -Fixed Aku Aku placement issues
    -Added PS4 controller support (geez finally, lemme know if it works)
    -Made Game Over screen a tad prettier, still WIP though

    During SAGE, v1.01
    -Fixed Game Over earrape problem
    -Xbox controllers shooould work properly now, hit Start in a stage if it doesn't


    HOW TO COCO:
    - Jumping is important! Jump at the peak of the ramps to gain more height!
    - When TNT hits you, jump multiple times to get it off you!
    - You don't need to spin every crate type, only the locked crates


    Do the crates and how they work confuse you? Check out this

    Guide to Crates!
    Also on Deviantart!

    Note: not all of these crates are used in the demo!

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    For news on the game in one place, check out and follow:
    https://twitter.com/NipponKawai


    Game by:

    Metalsonic3
    AKA Jargonfox
    I also did crate graphics and background/stage graphics
    https://www.youtube.com/user/metallipaska3333
    https://jargonfox.deviantart.com/


    Crash and Coco animations, Neo Cortex icon, wumpas, crystals and gems,
    effects, particles, etc. by:

    Tyrzi
    https://twitter.com/ntyrzi


    Original music tracks by:

    OzoneOne


    Alot of music used as placeholder from Crash Team Racing and Crash Bash!


    Thanks for checking this project out!
    Please stay tuned for the eventual Demo 3 once Nina Cortex is ready to play!

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Recent User Reviews

  1. Arbi323Riolu
    4/5,
    "A fucking blast!"
    For the first non-sonic related SAGE game i've played, it's really fun (if you couldn't tell lmao). The sprite work is very smooth, expressive and it's just beautiful! The game is really good-looking, especially the third stage. Crash plays pretty well and the level design for his levels is also pretty good. Coco's stages aren't as good, but they're still really fun. (What I mean by not as good is mostly stuff like the Big TNT, which first-timers will most likely be confused by, thus costing them a few lives. Also I died because when landing Coco would suddenly go backwards, despite me holding right. It doesn't mean she's not good, it's just that she needs some improvement.) The music is really good, too. Overall, for a demo (and a non-sonic related game at SAGE) this is pretty good. Keep up the good work!
    Edit: sorry i'm an ignorant piece of shit and didn't read the crate guide at all. At this point my only issue with the Coco stages is the reverse glitch.
    Crash+woahdicoot.gif
  2. Rentorian
    5/5,
    "An Absolute Blast"
    I never got to play any crash games until about 8 months ago when I found a ps1 for 3 bucks at a Goodwill and absolutely loved them. I then saw the first demo played on OneyPlays and wanted to give them a shot and I must say I love it, The game captures that style of, "it just feels good to move" kinda gameplay with a lot of room for player skill with the movement system to be shown off. I love the sprites they're very fun and bouncy, it fits the crash style really well. Huge props to the dev I wish you could get the same treatment as the dudes who got to make Sonic mania but seeing as how Crash is owned by Activision, thats sadly not likely to happen. But keep up the great work! :D
    Arbi323Riolu likes this.
  3. Mr Brauzer
    5/5,
    "Demo 2 - awesome"
    The second demo game was cool, I went through all the levels and collected almost all the crystals, and the last secret level was very difficult to pass on time. Animations, gameplay and abilities are awesome. Waiting for the third part of the demo or have a full game, I hope that it will also be a hundred times steeper.


    P.S. Old life / crash's avatar was better.
    Arbi323Riolu likes this.

User Comments

To post comments, simply sign up and become a member!
  1. Arbi323Riolu
    dunno why this is here, but it looks cool
    1. Metalsonic3
      It's here because SAGE allows (and has pretty much always allowed) non-Sonic fangames.
      Metalsonic3, Apr 20, 2019
      Arbi323Riolu likes this.
  2. Foxeh
    [​IMG]
    woahwoahwoahwoahwoahwoahwoahwoahwoahGOODGAMEwoahwoahwoahwoahwowoahwoahwoah
      Luke likes this.
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