Decided to check this one out on a whim, since I like Mario and the idea of a Crossover videogame is always a treat to see and, for an demo which is meant to act as a proof of concept, this is actually pretty decent! There's certainly a good quantity to keep someone occupied, whether that's by trying out the various characters, the multiplayer offerings, or even a full-fledged builder mode!
As for the main meat of the game, the characters, most of them control quite well! Recreating multiple physic engines into one is no small feat, and deserves to be praised. Here are, however, some of my main thoughts surrounding them:
As for the main meat of the game, the characters, most of them control quite well! Recreating multiple physic engines into one is no small feat, and deserves to be praised. Here are, however, some of my main thoughts surrounding them:
- SMB1 Mario, Bill Rizer (Contra Guy), Scorpion, DK and Samus are the most accurate in terms of game-feel, with only minor differences that I would personally make for accuracy sake (e.g., SMB1 Mario's air-momentum or Samus' speed being a bit too fast)
- The original moveset characters (Bowser, Bomberman, and Link) are all quite fun to play with!
- I'm surprised you went with Zelda I Link as opposed to Zelda II Link, which is already a side-scrolling platformer. Speaking of, I feel like a down-thrust from that game would be a good addition to the moveset. It would feel like Scrooge McDuck's Pogo-cane (Speaking of, I'd love to see him in the game as my suggestion!)
- As much as I liked the Megamen, their inventory feel like a hassle to deal with compared to the other characters. Having a button to simple shuffle through the options, one for left and one for right, would greatly simplify the system and buttons needed. Alternatively, being able to select them through arrow-keys is also quite a good idea.
- Sonic, funnily enough, probably has the least accurate controls. He goes far too fast, too quickly, and he lacks a proper drop-dash animation to indicate that its charged. Though, considering his unique momentum-based physics engine, I can't be too mad about that.
- DoomGuy is surprisingly quick. Plus, I'm surprised that the shotgun can't break bricks.