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SAGE 2024 - Demo Sonic Re;Velocity (SAGE 2024 Demo)

Overview

Sonic Re;Velocity is a 2D Sonic fan game with a heavy focus on high-speed momentum and stupidly fast platforming, with a simple control style, a unique gameplay style and a strange emphasis on going as fast as hedgehogly possible.

Sonic Re;Velocity started life as an earlier project, known as Green Hill Zone Simulator, a joke Sonic fan game built for the RAGE 2024 event.

Sonic Re;Velocity is built in Godot Engine v4.2 and is free software under the GNU General Public License 3.0, or, at your option, any later version. You can view Sonic Re;Velocity's source code at GitHub.

Sonic Re;Velocity is now on itch.io! Future updates will be on there - this SFGHQ Showcase page will be kept on version 0.1.1 for posterity reasons (it was at SAGE, after all).

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Old download counts before the v0.1.1 update:
  • Windows: 138 downloads
  • Linux: 14 downloads
  • Android: 17 downloads

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Techniques

Wall Jump

Wall jumping is a holdover from Green Hill Zone Simulator, where Sonic can rebound and kick off a wall that's wall jumpable (in GHZSim it was any wall, but SR;V it's only jumpable walls) and send himself in the opposite direction, useful for scaling up walls quickly.

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Quick Spin

The Quick Spin is a simple yet powerful technique, where Sonic briefly curls up into a ball and performs a lightning-fast Spin Dash, boosting his speed or changing his direction.

To perform the Quick Spin, simply press the Spin button (B on an Xbox controller) while pressing a movement direction.

Variations on the Quick Spin can be used by pressing a different movement direction (opposite direction for Quick Spin Reversal, forward-down direction mid-air for Quick Spin Comet, etc.).

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Velocity Gauge & Velocity State

The Velocity Gauge is the gauge with the word "VELOCITY" on the top left of the
game window, underneath the Speed Gauge.

It goes up as Sonic runs and continuously goes down over time. When the Velocity
Gauge is full, Sonic enters Velocity State, granting him:
  • 250% velocity accumulation
  • Uncapped running speed
  • Boosted jump height
If at any time Sonic stops moving, the Velocity Gauge will go down, and he'll lose the Velocity State once it's emptied.

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Media

Credits

  • SEGA and Sonic Team - Created and owns the entire copyright, trademarks and patents for the Sonic the Hedgehog series.
  • Sonic Mania - Provided the sprites for Sonic himself and various sound effects.
  • Sonic Unleashed - Provided running sound effects, the "alert" sound effect, the boost sound effect, the goal ring sound effect, jump sound effect, etc.
  • Sonic Rush - Provided the goal ring and boost sprites.
  • AsuharaMoon on The Sprites Resource - Ripped the Sonic graphics from Sonic Mania.
  • Techokami on The Sprites Resource - Ripped the Boost graphics from Sonic Rush.

Latest reviews

I love how Sonic's movement feels in this, good job!
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Comments

Played the demo and it felt like an interesting take on Classic Sonic gameplay. I definitely think with a little polish this could lead to a fangame with a really unique playstyle because it makes a lot of gameplay design decisions that I haven't seen in a Sonic game before which is cool.
 

Item information

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