I found this game totally by chance back in May and was instantly hooked. Since then, I've actually played a bit of Colors Ultimate - my first experience with the real game. I can easily prefer this.
The demo has been greatly expanded upon over the past year, and I. Love. It. I like the idea of the costumes, and the game feels a bit less slippery. Also, Sweet Mountain was neat - although there were a bit too many spikes imho. It's a great game, and I will certainly enjoy perfecting and speedrunning it while waiting for the next demo.
On the costumes - they're a great idea, and it was really smart to make them sold with rings. However, it just feels wrong seeing the Rush sprites with some of the palettes. May I suggest that for certain costumes, there is a sprite swap instead of just a palette swap? Especially for "Est. 1991". The Mania sprites would look great there.
There was one minor glitch I found during the laser rocket part of Sweet Mountain, where I boosted to the edge at the very beginning and could just stay there, perfectly safe from... everything. And another glitch in Starlight Carnival Act 2, where, well...
Overall, great game! SEGA, give this man a job already!
The demo has been greatly expanded upon over the past year, and I. Love. It. I like the idea of the costumes, and the game feels a bit less slippery. Also, Sweet Mountain was neat - although there were a bit too many spikes imho. It's a great game, and I will certainly enjoy perfecting and speedrunning it while waiting for the next demo.
On the costumes - they're a great idea, and it was really smart to make them sold with rings. However, it just feels wrong seeing the Rush sprites with some of the palettes. May I suggest that for certain costumes, there is a sprite swap instead of just a palette swap? Especially for "Est. 1991". The Mania sprites would look great there.
There was one minor glitch I found during the laser rocket part of Sweet Mountain, where I boosted to the edge at the very beginning and could just stay there, perfectly safe from... everything. And another glitch in Starlight Carnival Act 2, where, well...
Overall, great game! SEGA, give this man a job already!
Analog stick support is something that multiple players have brought up so I'm looking into getting that added in a future update. Your feedback about the combo meter was also interesting, I'll give that some thought.
Could you clarify a little on what you meant with the spindash? By "less spongy/slow" are you just saying that you think the spindash at max charge currently doesn't feel fast enough? I'll admit it's been a while since I dusted off my DS and played Rush so I'm forgetting slightly how the spindash felt in that game.
Again, I'm glad you enjoyed the demo and appreciate the feedback!