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SAGE 2024 - Complete Mega Man X8 16-bit

Overview

Mega Man X8 16-bit is a reimagining of the PS2 original with SNES styled graphics. The aim was to demake X8 in a similar feel to the first three Mega Man X games, while trying to actually finish a low-scope fangame. And guess what? After two and a half years of intense work, V1.0 is finally here!

This fangame is fully playable from start to finish with X!

FAQ

Q: Why X8?

Because X8 is my favorite Megaman X game, alongside X3 and X1! This is not a replacement nor was I trying to 'fix' the original game. I intended to create a 'snes remix' of X8 with my personal taste sprinkled in. The original game is great and if you haven't played, do consider giving it a try!

Q: Are Zero, Axl and the Navigators playable?
No, they were never planned to be implemented as I always intended this project to be simple in scope. I always tried to be clear on this aspect, so to not lead people with promises I never intended to fulfill while dragging the project for years as many do.

However, now that the original planned scope is complete, I might revisit it in a few years and consider adding them in, but no promises as I'll be focused on other original projects for the foreseeable future.

Q: Are there any Secrets?
There are no secret techniques or armors, but there are three hidden boss fights, in a place that should be familiar to X8 veterans.

Q: Is the game hard?
I've made this fangame with veteran Mega Man X players in mind, so it is intended to be a challenge, specially the final and secret bosses. Bosses also don't flinch when hit by their weakness - only when hit by the charged version, so relying entirely on weaknesses might not be a good idea, although the charged weakness is helpful in interrupting dangerous attacks. However, boss do have low iframe after being hit, so mashing lemons between charge shots is always a good strategy. Searching for and using the SubTanks is probably also a good idea. There are four, just like in the SNES trilogy.

Q: How is the performance?
I tried my best to optimize the performance of the game, but I'm afraid it won't run very well on low-end and older PCs. Give it a shot, and maybe try messing with the target FPS setting. Higher target FPS is way more CPU intensive. Some bugs are expected and I'll iron these out with time.

Q: Do you plan on doing X7 next?
Other than the characters of Red and Axl, I don't really like X7. I don't think these type of projects work when you don't like the source material, so I don't intend on doing a X7 16-bit anytime soon.

Q: How long was this project worked on, how many people worked on it and what tools were used?
The project was entirely done by me - Alysson da Paz, aka Alones. I had help with the spanish translation and testing. No AI tools were used in any way. I used Aseprite, Audacity, Tiled and Godot Engine, and have been working on it since 2022. Around 3000 hours spent on it!



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Updates

1.0.0.7 - 07/09/24
  • Fixed Vile not exiting his ride armor if hit only by his weakness.
  • Fixed Charged ThunderDancer sometimes not opening the passages in Troia Base.
  • Fixed Charged Thunder Dancer not giving the proper invincibility frames after usage.
  • Fixed Pitch Black not properly activating Wall Enemies after X is detected by the searchlights.
  • Fixed some localization mistakes.

Credits

Art, Programming and Sound Mixing:
Alysson da Paz

Spanish Translation:
Roberto Carlos Martinez Escudero

Secret Boss 1 Theme Remix:
Samuel "Streg" Oliveira

Latest reviews

I would give a 7 out of 5 stars if I could. I spent the last week playing this each night for an hour or so, and I 100%-ed all the major stuff, and got forty-something percent of all the trophies available on my first playthrough. I can say I thoroughly played this game and it scratched the itch I have had for so long for another 16-bit entry.

In many ways, this one surpasses the originals due to the extra content and maintaining the nuances of the MMX8 original combat system. The secret boss fights were my favorite part of the game by far, as they were so challenging and novel...They were perfect for my skill level.

I am a big MMX fan...so big, that I created my own newby-level fan remaster of MMX7 back 2 years ago and posted it on GBATemp for everybody to download, including HD textures and screenshots of all my settings that got it to run in widescreen and internally rendered at 4K and 60FPS. So, when I say that this MMX8 fan game shows even more care than Capcom EVER would have for a similar project, and that Alysson da Paz put them to shame as a one-man army, I SERIOUSLY mean it.

Way to add-in so many original levels, physics, game mechanics, bosses, and charm. I seriously hope you find the time to further expand the demake later to add more content, particularly the other playable characters. Didn't miss them, though, since the game as-is was such an amazing experience. ENCORE!...ENCORE!!!
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Hey it's awesome and I think the work and changes you put in are super awesome, Pitch Black in particular has been amazing so far. (Haven't finished it yet)

But MAN, I'm posting this because I can't get my RIDE ARMOR through the damn door in Booster Forest and I don't know why. ;-;

Plz send help.

EDIT: Well uh... just nevermind I guess. I didn't know you could punch the doors. T-T I had to fight Bamboo pandamonium with no upgrades, or ride armor... he took 5 lives in a row... I also died so much in a row without restarting the whole thing because of all the extra lives I earned from dying over and over again in the rest of the stage.

This game REALLY needs a wiki or something soon. Top tier man, 10/10 can punch open boss doors in Ride Armor.

EDIT2: Okay I just ran into a WEIRD glitch. I was playing the stage the right way (Thank God) until I ran into one of those eyeball enemies and the camera fell off and into the pit?? It killed me instantly and I was STILL in the Ride Armor when I ran into it too. Weird stuff man, idk what's up with that. I think maybe you need to disable it's grabbing when you collide with it in Ride Armor. <_<

EDIT3: Not 100%, it might have been my i-frames making X invis to me in the moment and it was normal. <_< idk, I did actually get X grabbed and not the ride armor this time so I have no idea.
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Ridiculously well done.
Wish Capcom would hire this guy to direct MMX9.
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Comments

Hi, I love your game. The only thing I would add is the option to set the default options. I accidentally changed a key and I don't know which one it was and there is no image with the original options.
 

Item information

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AlyssonDaPaz
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Comments
61
Reviews
20
Last update
Rating
4.88 star(s) 24 ratings

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