SAGE 2020 - Demo MEGA MAN PERFECT BLUE

Overview

6888

MEGA MAN PERFECT BLUE is an all-new fangame that aims to reinvent the classic Mega Man methodology, both aesthetically and functionally. Play as the good old Blue Bomber, who is now joined by his sister, Roll! Shoot, blast and slash through waves of powerful enemies and incredible bosses with state-of-the-art 8-bit graphics and funky beats! Only YOU can stop the Phantasm Nemesis!!

WELCOME TO THE ULTRAMEGA EXPERIENCE.

This demo includes 2 of the planned ~9 stages to be featured in the final game.

Media

Credits

AbsoluteLoser - code
CSketch - design, trailers
Cruise Elroy - design, code
TheSkipper1995 - design
Zieldak - code
Noivs - character artwork
rcrdcat - character artwork
Caliginous - character artwork/design
Lu Nachi - character artwork/design
Art Kujo - character artwork
MiniMacro Sound - background artwork/additional sound
Unlimited Trees - background artwork
MovieMovies1 - sound design
Karakato - promotional artwork
Roxcon - additional artwork
Pegg - additional artwork
RRThiel - director, game/character design, sound composition

Latest reviews

This amazing fan project is essentially the sonic mania of mega man games. RRthiel and his band of merry men have truly been able to capture the spirit of all the great mega man games into a project seeping with passion.

Firstly, the visual design, god this is a pretty game, the 16/8 bit look of mega man looks superb, harkening back to Mega Man 7's visual design(which I really like). Everything is so vibrate, expression and detailed, clearly a lot of work went into this games visual design. And that animation...god it's so smooth, like butter smooth you know?

Secondly, the level design and gameplay feel, at first I was skeptical as to how the visual design would affect the gameplay, as I thought the screen crutch would make the game feel cramped and more stiff like in Mega Man 7, and I was also worried that it would make some of the same design mistakes as well. Like for example, remember in turbo man's stage how there were these moving tires that moved you when you bumped into them, well the screen crutch wouldn't allow you to accurately predict when they were going to come, and as a result you would get some pretty unfair deaths from your inability to properly time the jumps. Luckily this demo never made such a mistake, and it's visual design works in perfect harmony with the gameplay, with each obstacle and enemy made with mega man's new size in mind.
Mega Man and Roll feel so good to control, with the tight but flexible movement Mega Man has always been known for. The level design is... alright, a little basic, and even underwhelming at times, but for a tutorial level it works just fine, I just hope the later levels will pick up the slack and introduce us to some new and exciting gimmicks that give us the tight platforming Mega Man has always been loved for. Also, Roll is a little broken, but her character inclusion was an amazing choice, as it incentivizes replayability, a key stable of the Mega Man series. However unlike Mega Man 10 with its sloppy inclusion of Protoman and Bass as playable characters Perfect Blue changes the entire level design to be suited for Roll's abilities, something Capcom should've learned to do a decade ago. Also Roll attacks with a broom, so you know it worth to play as her. Finally the bosses, they have some great attack patterns that make it super satisfying for the player to maneuver around, and with some generally pretty cool designs. All in all fairly solid design and control.

Thirdly, sound design, ok do I really need to talk about the music? I mean... it's pretty obvious that it's amazing. Ok well to be fair the music isn't exactly representative of the Mega Man series and its music, and I wouldn't call it Mega Man music because of it, but it fits perfectly into the levels so its not bothering me at all. The sound effects sound good with the charged buster sounding perfect as always, with the jump and slide following suit. The enemy deaths sound okay, but the boss death sound effects I thought to be underwhelming, like you are about to deal the final blow to the final boss on the tutorial level and when you kill it instead of a hearing an expected large sounding KABOOM, you get a series of little farts for explosions and a lack luster victory tune. But I'm the development team can fix that.

Conclusion, this game has such huge potential to be a smash hit, and I am excited to see what RRthiel and his friends will be serving us in the full version of the game. I am glad to see that this development team is so passionate for the project as they truly put all of their heart and soul into the game I can just feel it. It has one or two flaws, but those are only nitpicks, I am sure that the development team will fix exactly what I complained about by the time the full version comes out. I can only hope the best of success for these talented and creative people, as based off of what I played from this demo, I sure this game will be amazing. Good luck you guys! :)

By Luca S
Excellent fangame! The controls, level design and visual design feel awesome! I'll be looking forward for updates because this demo is so promissing.
This is the most good mega man fangame ever, i'm excited to see a game like this. A promising story, some damn good bgm and control feels so good.
Btw, would a 3ds port be possible? I already own a mega man perfect blue theme on my console lol, se having the game would be the best thing in the world

Comments

I went ahead and did the game no-hit. (No Charge Shot) While I should ofc record it, and do it with no checkpoints, the boss patterns are really cool.
My criticism is that the charge takes too long even if it does a ton of damage, you're given over 5 seconds to get on to the top platform and deal massage damage to him. It's his easiest attack to dodge, you could even make the platforms move or something.
 
9 Stages?

So does that mean less than 8 robot masters? (6) + 3 Wily Stages?
This has 2 stages in it? So does "9 stages" include the roll versions?
 
This is one of the best fan games I've played, incredible graphics, very good music, history with a good potential. I think the only thing that would change, seriously, makes the roll a little less powerful. Other than that everything is great (a strong hug from Brazil)
 
Would really love a newer update with maybe a couple more stages playable. I wanted to stream this to my channel but in reality the demo is short. I don't really have much to say about it so far. Mostly because of the lack of playable content. So far it seems very promising and I've following for an update regularly.
 

Item information

Added by
RRThiel
Views
13,856
Comments
6
Reviews
9
Last update
Rating
3.22 star(s) 9 ratings

More in Fan Games

Share this item