Me: "Oi govna, you fancy a sonic fan game?"
Also me: "yeah bruv, it better not be near perfec-"
*bass boosted hard boiled heavies plays with this fantastic gameplay*
this review will be strange to follow to memey style of this game.
funny happy go-time yay!:
+EVERY KIND OF PLAYABLE SONIC IS IN THIS!
+funnnnnnnyyy jokes i didn't get but still laughed anyways
+thanks for putting in the dankles pokemon tutorial bit on angel island. hopefully you'll figure out how to naturally explain this later on.
+the amount of polish on this game is unheard of for a meme game. But damn, well played.
+man how many characters are in this? TEN??? all with unique abillties???? you mad man!!
+I love you bob, you're the real dev here not BriceTAS.
+very impressive sprite work
+you credited EVERYONE! THAT MUST OF BEEN PAINFUL GOOD JOB!
uh oh! stinky, poopie:
-I played as rad up to the sunset stage and quitted there, but the save didn't work, I assume this is also an inside joke but the joke is on me. (I watched the rest of the game on megaboygamer's stream, he REALLY needs to turn his volume up.)
-bosses were alright, nothing mind blowing.
-no controller support except for stick for some reason, I assume that's also an inside joke
-screen tearing was happening alot, please have VSync as an option next time!
reccomended materials:
eggman hates furries: it has midis but the best boss battles in any sonic game.
spark the jester 1: basically kirby but with sonic platforming
"This FEELS like games repainted has gone too far" - Dextergethood.
you can use that quote if you ever make a reviews trailer.
regarding the bugs:
- the save file doesn't show up if you exit midstage, but if you restart the game it exists. i JUST found a fix for this as of me writing this so i'll make an update soon!
- that's fair, i'm still trying to get good at designing bosses. hell, i didn't even know how to make my own from scratch until last year, and it's probably clear from the quality of the Shafinite's compared to Metal Rad's. the Sonic and Firebreather bosses are edited versions of the base bosses from the Flicky engine lol.
- i'm still trying to figure out controller support! hopefully i'll have it fixed before the final game.
- it only happens in full screen from my knowledge which is weird, but i'll see what i can do!