TL;DR:
At a crossroads when it comes to art direction. The style below may be faster. Conventional sprites have a certain charm to them, but would take ages for me to complete.
So, I'm gearing up for SAGE 2020. I really wanted to have some elements of the story finished by then, but that is just not feasible.
One aspect that seemed to be sinking the most of my time was the art. While I'm getting better, I am no pixel artist. So, I decided to experiment.
I wanted to see if I could make some hand drawn stills in the SatAM style. It took some fiddling, but I think I got it.
This may be better in the long run, since there are several aspects of the story that have no existing sprite assets.
Case and point: the Doomsday Device.
As I was unable to find a sprite, I drew this, scanned it in, and attempted to make it look somewhat decent.
This would be the style for the cutscenes planned. I could try to make a more conventional sprite, but it would take an incredibly long time.
What do you think?
At a crossroads when it comes to art direction. The style below may be faster. Conventional sprites have a certain charm to them, but would take ages for me to complete.
So, I'm gearing up for SAGE 2020. I really wanted to have some elements of the story finished by then, but that is just not feasible.
One aspect that seemed to be sinking the most of my time was the art. While I'm getting better, I am no pixel artist. So, I decided to experiment.
I wanted to see if I could make some hand drawn stills in the SatAM style. It took some fiddling, but I think I got it.
This may be better in the long run, since there are several aspects of the story that have no existing sprite assets.
Case and point: the Doomsday Device.
As I was unable to find a sprite, I drew this, scanned it in, and attempted to make it look somewhat decent.
This would be the style for the cutscenes planned. I could try to make a more conventional sprite, but it would take an incredibly long time.
What do you think?