1. Q

    Question Regarding Tiles, Height Masks and Angles

    I've recently been using the Sonic Physics Guide to determine how tile-based collisions should be handled in my project. So far, I have a tile sensor and when a tile is found, its alpha channel is scanned. This is to form a height mask of the tile, and then I set Sonic's Y-pos to the Y-pos of...
  2. MrLevRocks

    Lev's Toolkit - Java-based Tools to help Artists

    Hello everyone, MrLevRocks here and I bring you some tools I have developed in Java in order to help me with creating art for mine and other friends' fan games (and hopefully indie games soon). Tastefully dubbed Lev's Toolkit by nobody in particular, it's an expanding set of little console-based...