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SAGE 2024 - Demo Sonic Fighting Heroes: King of The Ring

Overview

Overview.png


Sonic Fighting Heroes: King of The Rings (SFH: KOTR) is a MUGEN-based 2D Fighting Game, which has been in development since 2017. This started as a solo project, and while it still is, I've found things and met people along the way, who have helped me in bringing you this today!

Dr. Eggman invades the G.U.N Agency Headquarters, in search of any uncovered information surrounding his grandfather, Dr. Gerald Robotnik. In the process of this invasion, he successfully locates The Space Colony ARK’s case files, in which he finds written documents by Gerald, stating that he’d discovered a method to siphon chaos energy, & use it on himself, & hopefully Maria. It stated that the Chaos Emeralds could heal the user if use correctly, a method of which he planned to use as a cure for Maria’s sickness.

There is also a section in the document which states that he had found out how to use chaos energy in the same way Shadow & the “Ancient Hedgehog Hero” from the paintings in Hidden Palace could. Bestowing himself with a great power unlike anything he’d ever seen. It was part of what allowed him to create such powerful beings with such little time as he had been using the emeralds to grant himself enhanced speed & strength.

With this newfound discovery, Dr. Eggman vows to find a way to use the emeralds in the same way his father did, and exact revenge on Sonic & Friends on equal terms. In order to distract Sonic & Friends from catching onto his plan, he creates a tournament with the Master Emerald as the grand prize, something which was easily stolen from Knuckles. After word of the tournament is spread through an interrupted TV broadcast, Sonic & Friends all enter the tournament in hopes of ensuring that the heroes will take the Emerald back to Angel Island in the end.


Roster.png


-SONIC-
Sonic Stance.gif

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Type: Rush-Down | Combo-Centric

-KNUCKLES-
Knuckles Stance.gif

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Type: Shoto | Rushdown

-SHADOW-
Shadow Stance.gif

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Type: Zoner | Semi-Shoto

-SILVER-
Silver Stance.gif

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Type: Zoner

-AMY-
Amy Stance.gif

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Type: Combo Queen | Rushdown | Shoto

-ROUGE- (WIP)
Rouge Stance.gif

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Type: Combo Queen | Rushdown


Mechanics.png

{-| CHAOS CANCEL |-}

At the cost of 1/3 of your Emerald Meter, you can dash cancel out of select normals, into yet another normal. This is an excellent tool designed for combo extensions, allowing you to negate the limits of knockback. This is very similar to Street Fighter 6's Drive Cancel/Rush, however it can only be used after you've hit the opponent. It won't work if blocked, or without any attack, & it uses meter as opposed to its own seperate meter.

Gameplay.png


SFH:KOTR takes inspiration from the Marvel vs Capcom, King of Fighters and Street Fighter Series, all while providing a unique experience. It features Launchers and Air Combos, but also allows you to play a more grounded fighting style, if you so choose. Combos are one of the main focuses of Sonic Fighting Heroes. Due to the heavy damage scaling, it takes a decent combo to pile on notable damage.

Super moves are present as well, in the form of EMERALD FINISHES. In battle, you have a Chaos Emerald gauge. Once filled, with the input of a special command, your character will perform an Emerald Finish. An Emerald Finish is a flashy super move unbound by damage scaling.

Footage.png

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I'd love to hear your feedback! Whether it's a bug you found, some suggestions for future updates, or maybe you just liked the game, I'm always open to hear your thoughts!

Development updates are posted frequently on GameJolt
https://gamejolt.com/games/Sonic-Fighting-Heroes-KOTR/781067

Updates

September 7th: Fixed Shadow's Emerald Finish Damage on Block

September 8th: Shadow's Emerald Finish is no longer multi-hit on block, Amy's Rose Whirlwind OTG launch height reduced (-28 -> -10)

September 8th 9:20 AM CST: Shadow's Emerald Finish Effects Fixed, Chaos Spear Sounds Fixed

Credits

-MUSIC-
-------------
Guynamite
Randomocity Remixes
teckworks
SanicManiac
Sound Of A Shadow
Linker 2A03
DJL
CFY 98
RClay
MarsBars
MopishMusic
Hachi No Kaby
cooldanch
113PokemonMaster
GenesisKeys
LastKeyVGM
CloudNinja
SonicSkills
Allister M. Campbell (A Emcee Muzik)


-SPRITES-
-------------
MUGENHunter
Shiruzato
SonicSkills


-CODING-
-------------
SonicSkills
NDSilva
The Jaquio
XGargoyle


-PALETTES-
-------------
TomcatIsCool
Eggy The Fried Egg

-STAGES-
-------------
SonicSkills
Magma Dragoon MK II
Mrmariobros222
Phantom.of.the.Server
DarkValentine
Dj Sonic
Starplatnum4658

-FEEDBACK-
-------------
Dishamonpow
Randomocity Gaming
Emerald Masters
IceWaterFrost
StarFangX
Ultima Vida

-SPECIAL THANKS-
------------------
SSA's Anims! (N' Talks!)
Emerald Masters
Manic Mugenverse
You
Everyone who played last years demo!

Comments

Amazing game. But one thing:
Add Nack the Weasel. I beg of you.
I'm glad you enjoyed the game!

Nack has been planned for a while now, but he might not be finished until SAGE 2026.
The goal is to add every team from Heroes, then Team Future (Silver, Blaze, Mephiles), Team Classic (Mighty, Ray, Ashura), then Team Hooligan (Nack/Fang, Bean, Bark) then Chaos 0.
As of right now, the priority is adding Tails, Cream, Big & E-123 Omega.
 
I'm glad you enjoyed the game!

Nack has been planned for a while now, but he might not be finished until SAGE 2026.
The goal is to add every team from Heroes, then Team Future (Silver, Blaze, Mephiles), Team Classic (Mighty, Ray, Ashura), then Team Hooligan (Nack/Fang, Bean, Bark) then Chaos 0.
As of right now, the priority is adding Tails, Cream, Big & E-123 Omega.
Nice!
 

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