Project Overview
This game is constantly being updated and will become very different in the future. Keep on the lookout for updates!
Sonic Districts is an incomplete fangame made in Hedgephysics. It includes a new multiple-path city level along with a new badnik, and a bug-fixed engine. Get to the finish without losing speed or you'll have a boring time (It's a boost level but without boost nor QTEs, there's multiple paths, and repetitive scenery! It's suggested to go to the pause menu and restart if you screw up your speed.)
New version now has a stopwatch and your times can be saved and viewed. Great for speedrunning!! (My record is 39.99 seconds. Lets call sub 40 seconds an S rank.)
V 0.1.4: Added minor level design clarity and minor fixes. Added significant optimization code so it's easier to run. Fixed an infinite dash bug.
Sorry V 0.1.7 Sonic does not animate due to using a new model. It will be fixed.
V 0.1.8 Fixed camera on speedpads, fixed animation, minor edits to HUD, minor edits to test level.
You need a computer that is powerful to run this game.
How to play:
Space/A to Jump. If in midair, you Dash.
Shift/B to Spindash. If in midair, you Homing Attack.
Control/R1 to Roll.
Enter/Start to Pause.
Sonic Districts is an incomplete fangame made in Hedgephysics. It includes a new multiple-path city level along with a new badnik, and a bug-fixed engine. Get to the finish without losing speed or you'll have a boring time (It's a boost level but without boost nor QTEs, there's multiple paths, and repetitive scenery! It's suggested to go to the pause menu and restart if you screw up your speed.)
New version now has a stopwatch and your times can be saved and viewed. Great for speedrunning!! (My record is 39.99 seconds. Lets call sub 40 seconds an S rank.)
V 0.1.4: Added minor level design clarity and minor fixes. Added significant optimization code so it's easier to run. Fixed an infinite dash bug.
Sorry V 0.1.7 Sonic does not animate due to using a new model. It will be fixed.
V 0.1.8 Fixed camera on speedpads, fixed animation, minor edits to HUD, minor edits to test level.
You need a computer that is powerful to run this game.
How to play:
Space/A to Jump. If in midair, you Dash.
Shift/B to Spindash. If in midair, you Homing Attack.
Control/R1 to Roll.
Enter/Start to Pause.
Screenshots and media!
Credits
HedgePhysics by Lake Feperd
Sonic Districts by B0M
Coding Help and Shaders by Damizean
Toei Sonic Logo by SpaZzy and Alex.
Arches made in Probuilder.
Generations Classic Sonic model by KTE2399
Sonic Districts by B0M
Coding Help and Shaders by Damizean
Toei Sonic Logo by SpaZzy and Alex.
Arches made in Probuilder.
Generations Classic Sonic model by KTE2399