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SAGE 2024 - Demo Sonic & Blaze SAGE 2024

Overview

After playing the demo, please respond to the Player Survey to provide valuable feedback!!! Link: https://forms.gle/ihzVeZbqih75YaiA7

Sonic & Blaze is back for SAGE 2024! As usual, more improvements, more levels, more features galore!

What's new?
  • Along with the 6 levels from the SAGE 2023 demo, there's an additional 7 levels to play for a total of 13!
  • A new menu option, "Gameplay Settings" is available. Check it out and experiment! Please note that these options are not fully tested and may not work with level design.
  • CONTROLLER SUPPORT!!!!! Just plug in your controller and the game will automatically detect it.
  • New simplified HUB world, just run from point A to point B and get a feel of the game.
  • Tweaked visuals
  • Gameplay adjustments (tweaked moves, new shield abilities and functionality, improved mobility)

Stages

Blue Coast Zone
The opening zone, blue waters, lush blue-ish grass, rolling hills and rocky shores galore. Mix of speed and platforming to get comfy
Screenshot (139).png


Metro Heights
Speed through highways and scamper across skyscrapers. Very speed focused, gotta go fast.
Screenshot (145).png
Screenshot (147).png


Temple Cliff
Ruins full of deadly traps, fire traps, and flowing water. Platforming focused zone.
Screenshot (149).png


Blizzard Summit
Steep slopes, freezing hazards, and ice barriers that our favorite hedgehog can't handle...
Screenshot (150).png


Lunar Park
Casino located in a lush park hiding an old Eggman base. Mix of speed and platforming.
Screenshot (151).png
Screenshot (152).png


Sky Eden
Floating ancient ruins, wooden structures, and dragon roads in the sky. Speed focused
Screenshot (153).png

Credits

Sprites
SEGA/Sonic Team
Dimps
Christian Whitehead/PagodaWest Games
Techokami
FacundoGomez
BlakeYagami
Skylights
Flare
Silverawsome
Kaijin el Erizo
Vebills
Dolphman
Pvic
FieryExplosion
KellyTheSeyky

Music
Joshua Morse Smooth McGroove Chemical Plant Remix
All other tracks owned by SEGA/Sonic Team

Code
Damizean - 360 Movement code
Chaos Rush - Sonic Revival engine
SPK - Sonic Revival Unleashed engine
ABH - gimmicks, particles
GMLScripts.com
renex, floogle and the GM8.2 Discord
ABH Discord

Latest reviews

This title reminded me of what's so fun about 2D boost Sonic. I played this a couple days ago but went ahead and replayed some of it for the review. I took the survey a while back so I'll try not to go over the same things I wrote there.

The sprite art looks just as great as I remember the DIMPS games being, and having a sprite-based playable Blaze feels awesome to see in action and actually play for myself. I do think the ranking system can be a tad harsh, but ranking is such a hard thing to really nail down in Sonic games that I don't consider it much of an issue and rarely impacted the amount of fun I had in these levels.

I did want to note that it seems like Xbox controllers aren't supported? I was only able to get Dualshock working, which to be fair I do prefer a lot more, but thought it was worth pointing out nonetheless. I really like the music choices for the levels. Listening to some of the more obscure picks and seeing how they fit the level themes was a delight to experience. I did have some instances where no stage music would play for the rest of the unplayed levels during my run, which was a shame.

Some other oddities I noticed were the lack of looking up animations and Super/Burning forms reverting to normal when in water. Aside from that, I think this is a really solid and fun boost game! My main complaint would be to alter the whale segments in Blue Coast 3, as they seem far too punishing without rings and a difficulty spike compared to everything else in the game. I'm excited to see the rest of the levels release and to play them when available. Thank you so much!
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Comments

I already filled out the survey so I'll spare some of the details, but I had a lot of fun finally playing this again after such a long time!

Back in 2021 or 2022 (I think), long before I joined SAGE and made an account on here, I wanted to try out some SAGE games and two stood out to me, one of which being Sonic & Blaze. I remember that original demo was in a pretty early state, and it's wild to me just how much this game has grown in the past couple of years, because the demo I just played feels really really good.

There's a few moments where the game is a lot more punishing to players that don't know the level layout (although that's the case for just about any DIMPS Sonic game too), but overall it felt like a 2D advance/boost game should.
 

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