Plainly put, this game rules. It takes me back to the pure fun I had playing the Adventure era games and it's intuitive controls.
The main trio play about as how I would expected them to in the Adventure days, with only minor changes that took adjusting to. Sonic controls near perfectly and feels wonderful to control in levels. I did get confused by both the bounce and stomp being included and which button activated which, but I think that was mostly on me. One thing I do wish is that the bounce and lightdash carried your full momentum when activating them to make platforming go that much faster, but considering how easy it is to go to max speed it's not much of an issue. To my surprise Tails controls like an almost better Sonic, akin to the classic games. Seeing him preform moves like the lightdash and bounce is interesting but not unwelcome. His flight controls well although I do miss holding the button down for flight like in Adventure 1. Knuckles is near perfect as well with the glide and dive all preforming as well as I'd come to expect. I do miss his 3 hit combo however it's not nearly as necessary when dealing with simple enemies. Playing a full 3D game with the Mania models is so cool to see, and their victory animations are simply perfect.
The stages on display here are awesome, both those within and outside the Adventure era. Each one has had it's level design re-examined for how these characters control now and it's so much better for it. Some of the level picks had me ecstatic and laughing in how unexpected they were. I also greatly appreciate the hints for Knuckles' levels, although some of them can be a bit hard to make out given the surroundings (like his 3rd level,) but eventually I was able to find them all. I would like to see an option to restart from level instead of checkpoint, especially when handling some of the game's side missions. The inclusion of side missions at all is just incredible and offers a lot more things to do in the game than initially thought. Even if a lot of them were way too tough for me, I don't see myself ever beating Mighty..
This game was such a delight to play and now I'm left wanting to check out the original Sonic Adventure Blast. While I unfortunately doomed the world towards the end, I feel very satisfied with the near hour long experience I had playing through these thrilling levels. Thank you!
The main trio play about as how I would expected them to in the Adventure days, with only minor changes that took adjusting to. Sonic controls near perfectly and feels wonderful to control in levels. I did get confused by both the bounce and stomp being included and which button activated which, but I think that was mostly on me. One thing I do wish is that the bounce and lightdash carried your full momentum when activating them to make platforming go that much faster, but considering how easy it is to go to max speed it's not much of an issue. To my surprise Tails controls like an almost better Sonic, akin to the classic games. Seeing him preform moves like the lightdash and bounce is interesting but not unwelcome. His flight controls well although I do miss holding the button down for flight like in Adventure 1. Knuckles is near perfect as well with the glide and dive all preforming as well as I'd come to expect. I do miss his 3 hit combo however it's not nearly as necessary when dealing with simple enemies. Playing a full 3D game with the Mania models is so cool to see, and their victory animations are simply perfect.
The stages on display here are awesome, both those within and outside the Adventure era. Each one has had it's level design re-examined for how these characters control now and it's so much better for it. Some of the level picks had me ecstatic and laughing in how unexpected they were. I also greatly appreciate the hints for Knuckles' levels, although some of them can be a bit hard to make out given the surroundings (like his 3rd level,) but eventually I was able to find them all. I would like to see an option to restart from level instead of checkpoint, especially when handling some of the game's side missions. The inclusion of side missions at all is just incredible and offers a lot more things to do in the game than initially thought. Even if a lot of them were way too tough for me, I don't see myself ever beating Mighty..
This game was such a delight to play and now I'm left wanting to check out the original Sonic Adventure Blast. While I unfortunately doomed the world towards the end, I feel very satisfied with the near hour long experience I had playing through these thrilling levels. Thank you!