I decently enjoyed what I played of the game, although there were a few bugs and hiccups during my time. The level design felt fairly linear but still seemed mostly accurate for stages made with Sonic gameplay in mind. One issue I had was with platforms being offscreen, both horizontally and vertically. Most of the time there's just enough indication to realize where to go, but it still feels slightly awkward when preformed. My absolute main complaint is with the bubble segments in Aqua Lake Act 2. I don't know if these segments were lifted one for one from the original, but they feel way too tedious and time consuming to get through. They're pretty much where my playthrough ended (more on that later) I really feel that these need to be reworked.
I thought the pre-existing art matched the vibe of the source levels fairly well (although I must admit, I haven't touched Sonic 2 MS/GG since I first beat it years ago). My main complaint is that I think the backgrounds occasionally look a bit barren, some more detail to match the backgrounds found in Sonic 2 would go a long way. The game could also benefit from some boss music, at least I can't remember any playing during my time.
Now for bugs. The first one I encountered was with the cutscene at the end of Emerald Hill. I lost Tails by the time I reached the end of the level, and when he came flying back into the screen, he was stuck in place, making me stuck in the cutscene. During Aqua Lake 2 Sonic preformed his drowning animation into a controllable bubble, essentially saving me while also removing all audio from the game. And finally, and most important, the time overs don't reset the timer when you die. Since I spent so much time having a skill issue with the bubbles, I got a time over and restarted at the checkpoint.. with only 30 seconds left on the clock. This essentially softlocked me and ended the run.
Overall I did enjoy my time with the game, and if improved I could easily see myself playing it over the original. I think you guys have a really solid base so far and I'm excited to hopefully play more of it in the future. Thank you for the experience!
I thought the pre-existing art matched the vibe of the source levels fairly well (although I must admit, I haven't touched Sonic 2 MS/GG since I first beat it years ago). My main complaint is that I think the backgrounds occasionally look a bit barren, some more detail to match the backgrounds found in Sonic 2 would go a long way. The game could also benefit from some boss music, at least I can't remember any playing during my time.
Now for bugs. The first one I encountered was with the cutscene at the end of Emerald Hill. I lost Tails by the time I reached the end of the level, and when he came flying back into the screen, he was stuck in place, making me stuck in the cutscene. During Aqua Lake 2 Sonic preformed his drowning animation into a controllable bubble, essentially saving me while also removing all audio from the game. And finally, and most important, the time overs don't reset the timer when you die. Since I spent so much time having a skill issue with the bubbles, I got a time over and restarted at the checkpoint.. with only 30 seconds left on the clock. This essentially softlocked me and ended the run.
Overall I did enjoy my time with the game, and if improved I could easily see myself playing it over the original. I think you guys have a really solid base so far and I'm excited to hopefully play more of it in the future. Thank you for the experience!