A short but sweet game, I think it was fun for what it was and I can get creative with how I play the game.
With the gameplay it's mostly a combination of both Contra and Breakout, it's not something that I thought that would work, let alone something I never thought of, yet here we are, so points for originality.
The music is very good, while not super memorable it was nice to jam while I was destroying bricks on the stage.
The art style is all over the place, but honestly, that's part of the charm, it's a deliberate choice and mostly to make other characters stand out, from a chibi-like guy, to a shapeless alien to a realistic human, it's silly and I love it.
But I have two caviats with the game, a major and a minor one, the major one being that I can only aim in 8 directions, and the ball is fast... I think you can see the discrepancy here, fortunately the creator has taken notice of this and is adding proper mouse aim, so props to him for that. I'd also suggest that you put the hole in the lower left rather than the centre, because breakout's paddle was big and that was an entire hitbox, but bullets are small, and you can't slide all around, so place it on the lower part.
And the minor caviat is that there's no reload button, so I would want that.
Regardless, this game is very fun, I am looking forward to it.
You're gonna hate me for this, but there is actually a manual reload input that I forgot to mention in-game. You can do it by holding down and pressing your shoot button. Also as mentioned, yes, I am completely redoing the gunplay under a new codebase now, which includes full 360 aiming, and will also most likely include a standalone reload button. Hopefully we get to show it off soon!