Overview
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KNOWN ISSUES
- Audio volume low after level reload: Can be resolved by setting audio volume back to 100% in the settings, then if the audio gets too loud all of a sudden, setting it back to what it used to be.
- (FIXED Sep 8) Startup Splashscreen has some flickering/banding
- Can occasionally skip entering vert state unintentionally
- Sudden loss of momentum: Rare cases where after landing from an acid-drop, you lose all speed.
About
Free Skies is a mix of arcade skating and speedy platforming inspired by Jet Set Radio, Tony Hawk, and of course, Sonic. This demo aims to provide a vertical slice of what Free Skies hopes to explore, with open sandbox levels designed for trick-based gameplay, linear exploratory levels where you get to play around with the mechanics to find your path forward, and faster high-octane levels where your goal is to get to the end in the fastest time.Aliyah, the protagonist, can do whatever any good skater can - she can stylishly go up quarter pipes, acid drop into them, spine transfer between them, as well as rail grind. But, that's not all! Equipped with her trusty finger guns and spring legs, she can do a lot more than Tony Hawk (the person) can. Her spring legs give her the ability to spring kick off of any walls, while her finger guns allow her to open up new paths along the way.
In this demo, explore a village high up in the skies where you'll be tasked with helping the locals with their wacky day-to-day dilemmas, travel through the insides of a sentient tree while attempting to uncover the path forward, and speed through its branches above the clouds in the most stylish way you can.
CONTROLS
Credits
Ahmed T- Game Designer, Level Designer, Writer
AbdulNosirrom - Gameplay/Graphics Programmer, VFX Artist
Ana V. Villegas - Concept Artist
Lee Hart - 3D Artist, Animator
Macabra Azurine - UI Designer
TheobaldTheBird - Worlds Best Playtester
Special Thanks:
Inedicabilis
Harry
Alice C.
Tsukihanya (Matsu)
Lakespirit
Lyra M.
Benjamin Braswell
Senley - Writing contribution
AbdulNosirrom - Gameplay/Graphics Programmer, VFX Artist
Ana V. Villegas - Concept Artist
Lee Hart - 3D Artist, Animator
Macabra Azurine - UI Designer
TheobaldTheBird - Worlds Best Playtester
Special Thanks:
Inedicabilis
Harry
Alice C.
Tsukihanya (Matsu)
Lakespirit
Lyra M.
Benjamin Braswell
Senley - Writing contribution