Great demo. For anyone looking for cartoony 3d platformers, this seems among the best. Beating the demo is awesome and controlling that character felt so much fun with all the mobility. Kinda makes you wish he was like this since the beginning, ngl, it was a blast.
If you don't mind, a few nitpicks from my time with it:
- The game feels limiting until you start getting abilities, like the ground pound. This is a common thing in games like this, but imo it just makes the beginning feel slow and tedious. But I guess this is just personal preference.
- Camera is not very good, specially in tight areas, or how the game struggles control away from the player in some areas, like when the camera goes top down in the tutorial area. It's really jarring and doesn't feel very good.
- Crouching really needs a new pose/animation, its hardly different from standing, and I could never reliably do the Crouch Jump because of it. Try to really push his pose down, make it comical or something.
- Like the above one, I'm not sure if it was just the visuals that got me missing crouch jumps either. I feel like if I was running, then quickly crouched and jumped it would be a guess whether I'd get the crouch jump or just the regular jump. Maybe I was just missing something though, idk.
- Smoke particles when you kill enemies will sometimes obfuscate too much of your vision. Maybe have some gap between the particles so you can still see what's going on? Or something like that. You really feel this in the tutorial area.
That being said, lovely game and easy recommendation for anyone looking for 3d platformers. Congrats to everyone involved!
If you don't mind, a few nitpicks from my time with it:
- The game feels limiting until you start getting abilities, like the ground pound. This is a common thing in games like this, but imo it just makes the beginning feel slow and tedious. But I guess this is just personal preference.
- Camera is not very good, specially in tight areas, or how the game struggles control away from the player in some areas, like when the camera goes top down in the tutorial area. It's really jarring and doesn't feel very good.
- Crouching really needs a new pose/animation, its hardly different from standing, and I could never reliably do the Crouch Jump because of it. Try to really push his pose down, make it comical or something.
- Like the above one, I'm not sure if it was just the visuals that got me missing crouch jumps either. I feel like if I was running, then quickly crouched and jumped it would be a guess whether I'd get the crouch jump or just the regular jump. Maybe I was just missing something though, idk.
- Smoke particles when you kill enemies will sometimes obfuscate too much of your vision. Maybe have some gap between the particles so you can still see what's going on? Or something like that. You really feel this in the tutorial area.
That being said, lovely game and easy recommendation for anyone looking for 3d platformers. Congrats to everyone involved!
Its honestly wonderful & I'm looking forward to the full release!